Capcom 探討 AI 協助程式撰寫與測試的可能性;這與在遊戲中使用 AI 生成素材是兩回事,後者據報導不在其計畫之中。
What is Capcom’s REX project, announced at its October 2, 2026 technology conference in Tokyo, and how does it plan to evolve the RE EngineConceptual illustration; it does not depict Capcom’s actual RE Engine or REX tools.
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Create a landscape editorial hero image for this Studio Global article: What is Capcom’s REX project, announced at its October 2, 2026 technology conference in Tokyo, and how does it plan to evolve the RE Engine. Article summary: Capcom’s **REX** project is a staged modernization of its existing RE Engine, presented at its October 2, 2026 technology conference in Tokyo. Its long-term aim is an engine built for an era of AI-assisted development—no. Topic tags: general, general web. Style: premium digital editorial illustration, source-backed research mood, clean composition, high detail, modern web publication hero. Use reference image context only for broad subject, composition, and topical grounding; do not copy the exact image. Avoid: logos, brand marks, copyrighted characters, real person likenesses, fake screenshots, UI text, readable text, watermarks, charts with fake numbers, click
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Capcom 的 REX 計畫,重點不是推倒重來,而是逐步改良公司既有的 RE Engine。Capcom 在 2026 年 10 月 2 日舉行的技術研討會上介紹這項計畫,長遠目標是讓引擎更適合 AI 輔助的開發流程。所謂「AI-generation game engine」,應理解為面向 AI 世代的遊戲引擎,而不是能直接生成完整遊戲或遊戲素材的引擎。127
為什麼要升級 RE Engine?
REX 希望回應現代遊戲製作在效能、開發效率、工具和品質保證等方面的挑戰。Capcom 的做法是把新技術分階段導入 RE Engine,而不是從零開始另造一套引擎。2614
這項計畫將多個系統統整在 REX 名下。報導提到 RE:Dox、RE:UI、RE:Log、RE:Flows 和 RE:Runtime 等名稱,但目前公開資訊不足以清楚說明每個系統的具體用途。58