Capcom 探討 AI 協助編程和測試,但報道指公司不打算在遊戲中使用 AI 生成的素材;兩者並非同一回事。
What is Capcom’s REX project, announced at its October 2, 2026 technology conference in Tokyo, and how does it plan to evolve the RE EngineConceptual illustration; it does not depict Capcom’s actual RE Engine or REX tools.
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Create a landscape editorial hero image for this Studio Global article: What is Capcom’s REX project, announced at its October 2, 2026 technology conference in Tokyo, and how does it plan to evolve the RE Engine. Article summary: Capcom’s **REX** project is a staged modernization of its existing RE Engine, presented at its October 2, 2026 technology conference in Tokyo. Its long-term aim is an engine built for an era of AI-assisted development—no. Topic tags: general, general web. Style: premium digital editorial illustration, source-backed research mood, clean composition, high detail, modern web publication hero. Use reference image context only for broad subject, composition, and topical grounding; do not copy the exact image. Avoid: logos, brand marks, copyrighted characters, real person likenesses, fake screenshots, UI text, readable text, watermarks, charts with fake numbers, click
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Capcom 的 REX 計劃,重點唔係推倒重來、另起一套新引擎,而係逐步改良公司現有的 RE Engine。Capcom 在 2026 年 10 月 2 日舉行的技術會議上介紹這項計劃,長遠方向是令引擎更適合 AI 輔助開發。所謂「AI-generation game engine」,目前應理解為面向 AI 時代的開發引擎,而唔係已經可以自動生成完整遊戲或遊戲素材。 127
REX 想改善遊戲開發的哪些環節?
現代遊戲開發涉及的工作愈來愈多,REX 計劃希望逐步改善 RE Engine 的效能、開發效率、工具和品質保證(QA),而唔係一次過換掉整套引擎。 2614
REX 之下包括 RE:Dox、RE:UI、RE:Log、RE:Flows 和 RE:Runtime 等系統。不過,現有報道未有清楚、完整地交代每個部分各自負責甚麼,未宜單憑名稱推斷功能。 58