Paolo Pedercini 更新《Future? No Thanks!》,把自動馬桶和美髮店翻譯器的兩段 AI 文字轉語音換成真人模仿機械人的配音。
他表示遊戲約 99% 的程式碼早於 AI 成為實用編碼工具前已完成,開發後期只有極少部分程式碼曾獲 AI 輔助;下一個作品則會完全手寫程式碼。
How did Paolo Pedercini, known as Molleindustria, respond to the backlash over generative AI in his ecosocialist satire FutureIllustrative AI-generated image.
AI 提示
Create a landscape editorial hero image for this Studio Global article: How did Paolo Pedercini, known as Molleindustria, respond to the backlash over generative AI in his ecosocialist satire Future? No Thanks!,. Article summary: Pedercini’s response combined practical concessions with a defense of his limited AI use: he removed the two synthetic character voices, offered refunds, and promised to hand-code his next game, while maintaining that th. Topic tags: general, general web, user generated. Style: premium digital editorial illustration, source-backed research mood, clean composition, high detail, modern web publication hero. Use reference image context only for broad subject, composition, and topical grounding; do not copy the exact image. Avoid: logos, brand marks, copyrighted characters, real person likenesses, fake screenshots, UI text, readable text, watermarks, charts with fak
openai.com
《Future? No Thanks!》主創 Paolo Pedercini(以 Molleindustria 為人熟悉)在承認遊戲曾使用生成式 AI 後,面對批評作出部分調整:他換走兩名角色的合成聲線,並表示若玩家仍覺得被背叛,可以聯絡他申請退款。不過,他仍認為原本的 AI 配音更切合遊戲的諷刺效果,亦沒有否認曾以 AI 協助少量程式碼工作。 712
他承認用了甚麼 AI?
Pedercini 在 10 月 17 日的網誌中形容 AI 是「技術法西斯、反人類、反藝術的計劃」,同時坦承《Future? No Thanks!》並非完全沒有 AI。他表示,遊戲約 99% 的程式碼,早在 AI 成為可行的編碼工具之前已寫好;到了開發後期,才用 ChatGPT 或 Claude 協助極少部分程式碼,並非由 AI 大量生成整個遊戲。 411
Paolo Pedercini 更新《Future? No Thanks!》,把自動馬桶和美髮店翻譯器的兩段 AI 文字轉語音換成真人模仿機械人的配音。
他表示遊戲約 99% 的程式碼早於 AI 成為實用編碼工具前已完成,開發後期只有極少部分程式碼曾獲 AI 輔助;下一個作品則會完全手寫程式碼。
How did Paolo Pedercini, known as Molleindustria, respond to the backlash over generative AI in his ecosocialist satire FutureIllustrative AI-generated image.
AI 提示
Create a landscape editorial hero image for this Studio Global article: How did Paolo Pedercini, known as Molleindustria, respond to the backlash over generative AI in his ecosocialist satire Future? No Thanks!,. Article summary: Pedercini’s response combined practical concessions with a defense of his limited AI use: he removed the two synthetic character voices, offered refunds, and promised to hand-code his next game, while maintaining that th. Topic tags: general, general web, user generated. Style: premium digital editorial illustration, source-backed research mood, clean composition, high detail, modern web publication hero. Use reference image context only for broad subject, composition, and topical grounding; do not copy the exact image. Avoid: logos, brand marks, copyrighted characters, real person likenesses, fake screenshots, UI text, readable text, watermarks, charts with fak
openai.com
《Future? No Thanks!》主創 Paolo Pedercini(以 Molleindustria 為人熟悉)在承認遊戲曾使用生成式 AI 後,面對批評作出部分調整:他換走兩名角色的合成聲線,並表示若玩家仍覺得被背叛,可以聯絡他申請退款。不過,他仍認為原本的 AI 配音更切合遊戲的諷刺效果,亦沒有否認曾以 AI 協助少量程式碼工作。 712
他承認用了甚麼 AI?
Pedercini 在 10 月 17 日的網誌中形容 AI 是「技術法西斯、反人類、反藝術的計劃」,同時坦承《Future? No Thanks!》並非完全沒有 AI。他表示,遊戲約 99% 的程式碼,早在 AI 成為可行的編碼工具之前已寫好;到了開發後期,才用 ChatGPT 或 Claude 協助極少部分程式碼,並非由 AI 大量生成整個遊戲。 411