卡普空的 REX 项目是在现有 RE ENGINE 上逐步引入新技术,而不是从零开发一款新引擎。 升级目标包括开发效率、性能、工具和质量保障;RE:Dox 据称可用统一规则处理不同格式的数据,其他组件的具体细节仍有限。 卡普空谈到 AI 将来可能协助编程和测试;这与其不在游戏中使用 AI 生成素材的立场是两回事。
What is Capcom’s REX project, announced at its October 2, 2026 technology conference in Tokyo, and how does it plan to evolve the RE EngineConceptual illustration; it does not depict Capcom’s actual RE Engine or REX tools.
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卡普空的 REX 项目,重点不是推倒重做 RE ENGINE,而是分阶段为这款自研引擎加入新技术。卡普空在 2026 年 10 月 2 日举行的技术会议上介绍了这项计划,目标之一是让引擎适应 AI 辅助开发的未来。“AI 时代的游戏引擎”说的是发展方向,并不代表它已经能自动生成完整游戏或游戏素材。 127
REX 要解决什么问题?
现代游戏开发对性能、开发效率、工具和质量保障都提出了更高要求。REX 计划围绕这些方面持续改进 RE ENGINE,而不是另起炉灶开发一款全新的引擎。 2614
REX 是一系列系统的统称。报道提到了 RE:Dox、RE:UI、RE:Log、RE:Flows 和 RE:Runtime,但目前公开报道并未为每个组件都提供清晰、完整的功能说明。 58