Against that backdrop, reports that the August 19 update primarily added the MW4 purchase option created an uncomfortable contrast: a highly visible route to buy the next Call of Duty appeared in the multiplayer menu, while players were still discussing whether the current game was safe to play. MP1st described the update as adding the pre-order menu option and characterized the choice as poor taste given the unresolved security concerns.
The issue was therefore one of perceived priorities. Players did not necessarily object to Activision informing them about a new game; they objected to the advertisement receiving a prominent place in a troubled paid port when security and account integrity were more urgent concerns.
Modern Warfare 4’s Early Access beta was scheduled for August 21–25 and required a pre-order or pre-purchase on supported platforms. Its open beta was scheduled for August 28–September 1 and did not require a pre-order.
Putting a direct pre-order prompt in Black Ops 2’s multiplayer menu only two days before Early Access began made the commercial purpose hard to miss. The button could be read as a timely conversion tool for players already inside the Call of Duty ecosystem, rather than as routine franchise news.
That interpretation was strengthened by the button’s placement. A store banner or news tile can be ignored as background promotion. A destination placed beside the commands players use to enter online matches feels like part of the game’s primary navigation—and therefore more intrusive.
The PS4 reaction had an additional layer: Modern Warfare 4 was not listed as a PS4 release. Activision’s published platform information identifies PS5, Xbox Series X|S, PC, and Nintendo Switch 2 as the game’s launch platforms, while the Early Access beta was limited to PS5, Xbox Series X|S, and PC.
As a result, a PS4 owner could see an advertisement for a game they could not run on that console. The reported explanation was that PS4 users could pre-order the PS5 version through the same PlayStation account, but that did not change the basic mismatch between the device displaying the message and the platform on which MW4 would be played.
It also did not give a PS4 owner access to the Early Access beta. That made the promotion feel less like a useful recommendation and more like an instruction to upgrade hardware or purchase a different platform’s version.
The port’s commercial performance made the perceived neglect harder for players to accept. PlayStation’s July 2026 download report placed Call of Duty: Black Ops II at the top of the PS5 and PS4 charts in both the US/Canada and EU.
That result suggested that the port had attracted substantial attention and a paying audience. Players could therefore reasonably expect the publisher to protect the multiplayer experience and communicate clearly about security work. Instead, the most visible change they noticed in the next update was a promotion for another game.
The sales success did not prove that development teams had abandoned security work, and the available reporting does not establish that adding the button prevented a technical fix. But it changed how the update was perceived: the more successful the port appeared to be, the more the advertisement looked like monetizing an audience whose immediate problems remained unresolved.
Activision regularly connects games across the Call of Duty franchise, so cross-promotion itself was not unprecedented. This instance felt more egregious for three reasons:
Taken together, those details produced a clear community narrative: Black Ops 2 players were being asked to buy the next game before they could trust the current one.
The backlash ultimately reflected a trust problem, not simply an objection to an advertisement. Players who had bought a newly released port wanted evidence that its multiplayer infrastructure and account systems were being treated as the priority. A prominent MW4 pre-order button, timed immediately before a pre-order-gated beta, communicated the opposite—even if Activision’s explanation made the offer technically usable for some PS4 owners.
That is why the update drew more criticism than a normal Call of Duty promotion. In a stable game, the same button might have been dismissed as aggressive marketing. In Black Ops 2’s PlayStation ports, it became a symbol of the gap between what the community needed and what the update visibly delivered.