Nexon's Q2 2026 revenue came in at ¥121.1 billion, a modest 2% increase year-over-year and slightly above management's outlook of approximately ¥119.7 billion . On a constant-currency basis, however, revenue declined 6%, reflecting the impact of yen weakness . The company's operating income of ¥31.3 billion, while down 17% year-over-year, significantly exceeded its outlook range of ¥16.1–25.3 billion and consensus estimates of around ¥24.0 billion .
The headline number was net income attributable to the parent company, which soared 77% year-over-year to ¥29.6 billion, driven by strong profits from the MapleStory franchise and reduced foreign exchange losses .
Revenue breakdown by segment:
The star of Nexon's Q2 was without question the MapleStory franchise. Revenue surged 63% year-over-year, setting an all-time quarterly high . The growth was fueled by strong content updates in Korea, the expansion of MapleStory Worlds, and the performance of MapleStory: Idle RPG . Management expects MapleStory to continue driving growth, projecting approximately 40% year-over-year revenue growth again in Q3 .
ARC Raiders, Nexon’s newer title, contributed ¥18.3 billion in Q2 revenue, accounting for approximately 15% of total quarterly revenue . Its global success was a key factor in the company's revenue beat .
Not all of Nexon's franchises performed well. Revenue from Dungeon & Fighter and the FC (FIFA Online) franchises declined year-over-year, partially offsetting the gains from MapleStory and ARC Raiders . The slower-than-expected recovery of Dungeon & Fighter was cited as a reason for the disappointing Q3 guidance .
Nexon announced a special dividend of ¥415 per share, totaling approximately ¥324 billion (around $2 billion), funded from its substantial cash reserves of ¥842 billion . The company had also recently completed a share buyback program earlier in August . Management stated that its
Nexon's Q2 2026 revenue came in at ¥121.1 billion, a modest 2% increase year-over-year and slightly above management's outlook of approximately ¥119.7 billion . On a constant-currency basis, however, revenue declined 6%, reflecting the impact of yen weakness . The company's operating income of ¥31.3 billion, while down 17% year-over-year, significantly exceeded its outlook range of ¥16.1–25.3 billion and consensus estimates of around ¥24.0 billion .
The headline number was net income attributable to the parent company, which soared 77% year-over-year to ¥29.6 billion, driven by strong profits from the MapleStory franchise and reduced foreign exchange losses .
Revenue breakdown by segment:
The star of Nexon's Q2 was without question the MapleStory franchise. Revenue surged 63% year-over-year, setting an all-time quarterly high . The growth was fueled by strong content updates in Korea, the expansion of MapleStory Worlds, and the performance of MapleStory: Idle RPG . Management expects MapleStory to continue driving growth, projecting approximately 40% year-over-year revenue growth again in Q3 .
ARC Raiders, Nexon’s newer title, contributed ¥18.3 billion in Q2 revenue, accounting for approximately 15% of total quarterly revenue . Its global success was a key factor in the company's revenue beat .
Not all of Nexon's franchises performed well. Revenue from Dungeon & Fighter and the FC (FIFA Online) franchises declined year-over-year, partially offsetting the gains from MapleStory and ARC Raiders . The slower-than-expected recovery of Dungeon & Fighter was cited as a reason for the disappointing Q3 guidance .
Nexon announced a special dividend of ¥415 per share, totaling approximately ¥324 billion (around $2 billion), funded from its substantial cash reserves of ¥842 billion . The company had also recently completed a share buyback program earlier in August . Management stated that its