The card receives a +9 OVR upgrade, reaching 98 OVR. Its boosts are concentrated around defensive and physical attributes, including acceleration, sprint speed, interceptions, heading accuracy, defensive awareness, jumping, stamina, strength, passing, tackling, aggression, agility, balance and reactions.
After unlocking the consumable, Guard Duty has four levels. Each level requires one match in Squad Battles on Amateur difficulty or higher, Rush, Rivals, Champions or eligible Live Events. That means four matches are needed to complete the full path.
The SBC’s listed squad requirement is associated with an estimated value of about 30,250 coins in the available Evolution database, although the effective cost depends on the fodder already in a player’s club.
The 12th Man is unlocked through the FUTTIES #12 objective in the Campaign section. Its only listed card requirement is a maximum 97 OVR.
Unlike Guard Duty, The 12th Man has no Evolution levels or match objectives after it is unlocked. Players can apply it directly to an eligible card.
The upgrade adds +12 to all six face stats:
The result is a 98 OVR card with a much more uniform boost. A 97-rated attacking midfielder such as the referenced Zinedine Zidane card is one example of the type of eligible player that could benefit, provided the item meets the Evolution’s requirements.
| Detail | Guard Duty | The 12th Man |
|---|---|---|
| Unlock route | Guard Duty EVO SBC | FUTTIES #12 objective |
| Squad requirement | One 90-rated squad | No SBC squad listed |
| Maximum entry rating | 97 OVR | 97 OVR |
| PlayStyle limits | Maximum 10 PlayStyles and four PlayStyle+ | No additional limits listed in the supplied requirements |
| Final rating | 98 OVR | 98 OVR |
| Main upgrade | +9 OVR with a targeted defensive and physical profile | +12 to PAC, SHO, PAS, DRI, DEF and PHY |
| Match requirements | Four levels, one match per level | None after unlocking |
| Deadline | 6:00 PM, August 26, 2026 | 6:00 PM, August 26, 2026 |
Choose Guard Duty when the player’s value comes from defending, physical presence or the specific attributes listed in its upgrade path. It can be a useful fit for a defensive-minded card, but the PlayStyle and PlayStyle+ caps narrow the pool of eligible items.
Choose The 12th Man when you want a simpler, position-flexible upgrade with the same 98 OVR destination and a consistent improvement across the entire face-stat line. Its lack of match objectives also makes it the quicker option once the FUTTIES #12 objective has been completed.
The best choice ultimately depends on the card rather than the headline OVR. A 98-rated result does not mean the two Evolutions produce the same type of player: Guard Duty is more specialised, while The 12th Man spreads its value evenly across all six face stats.
The releases arrived during Season 10: Pre-Season, which began on August 13, 2026. EA’s official Season 10 information frames the period around rewards that connect FC 26 activity with FC 27.
Completing the regular Season Ladder through Level 30 provides an 82+ x7 untradeable pack and a Quick Step PlayStyle Evolution consumable for FC 27, with delivery listed for October 9, 2026. Pre-Season Completionist rewards include an 81+ x3 pack, coins and an 83+ tradeable one-of-three Player Pick, with delivery listed for October 16, 2026.
The Pre-Season Token Store also raises the token cap to 3,000, with tokens available through activities including Rivals, Squad Battles, Champions, Rush, SBCs and Season Points. That gives players another reason to keep completing daily and weekly Ultimate Team content while deciding which final FUTTIES-era cards are worth evolving.
With both new Evolutions ending on August 26, the practical takeaway is simple: check eligible 97-rated cards first, decide whether the specialised Guard Duty profile or the all-round The 12th Man boost better fits the squad, and complete the relevant unlock route before the deadline.
The card receives a +9 OVR upgrade, reaching 98 OVR. Its boosts are concentrated around defensive and physical attributes, including acceleration, sprint speed, interceptions, heading accuracy, defensive awareness, jumping, stamina, strength, passing, tackling, aggression, agility, balance and reactions.
After unlocking the consumable, Guard Duty has four levels. Each level requires one match in Squad Battles on Amateur difficulty or higher, Rush, Rivals, Champions or eligible Live Events. That means four matches are needed to complete the full path.
The SBC’s listed squad requirement is associated with an estimated value of about 30,250 coins in the available Evolution database, although the effective cost depends on the fodder already in a player’s club.
The 12th Man is unlocked through the FUTTIES #12 objective in the Campaign section. Its only listed card requirement is a maximum 97 OVR.
Unlike Guard Duty, The 12th Man has no Evolution levels or match objectives after it is unlocked. Players can apply it directly to an eligible card.
The upgrade adds +12 to all six face stats:
The result is a 98 OVR card with a much more uniform boost. A 97-rated attacking midfielder such as the referenced Zinedine Zidane card is one example of the type of eligible player that could benefit, provided the item meets the Evolution’s requirements.
| Detail | Guard Duty | The 12th Man |
|---|---|---|
| Unlock route | Guard Duty EVO SBC | FUTTIES #12 objective |
| Squad requirement | One 90-rated squad | No SBC squad listed |
| Maximum entry rating | 97 OVR | 97 OVR |
| PlayStyle limits | Maximum 10 PlayStyles and four PlayStyle+ | No additional limits listed in the supplied requirements |
| Final rating | 98 OVR | 98 OVR |
| Main upgrade | +9 OVR with a targeted defensive and physical profile | +12 to PAC, SHO, PAS, DRI, DEF and PHY |
| Match requirements | Four levels, one match per level | None after unlocking |
| Deadline | 6:00 PM, August 26, 2026 | 6:00 PM, August 26, 2026 |
Choose Guard Duty when the player’s value comes from defending, physical presence or the specific attributes listed in its upgrade path. It can be a useful fit for a defensive-minded card, but the PlayStyle and PlayStyle+ caps narrow the pool of eligible items.
Choose The 12th Man when you want a simpler, position-flexible upgrade with the same 98 OVR destination and a consistent improvement across the entire face-stat line. Its lack of match objectives also makes it the quicker option once the FUTTIES #12 objective has been completed.
The best choice ultimately depends on the card rather than the headline OVR. A 98-rated result does not mean the two Evolutions produce the same type of player: Guard Duty is more specialised, while The 12th Man spreads its value evenly across all six face stats.
The releases arrived during Season 10: Pre-Season, which began on August 13, 2026. EA’s official Season 10 information frames the period around rewards that connect FC 26 activity with FC 27.
Completing the regular Season Ladder through Level 30 provides an 82+ x7 untradeable pack and a Quick Step PlayStyle Evolution consumable for FC 27, with delivery listed for October 9, 2026. Pre-Season Completionist rewards include an 81+ x3 pack, coins and an 83+ tradeable one-of-three Player Pick, with delivery listed for October 16, 2026.
The Pre-Season Token Store also raises the token cap to 3,000, with tokens available through activities including Rivals, Squad Battles, Champions, Rush, SBCs and Season Points. That gives players another reason to keep completing daily and weekly Ultimate Team content while deciding which final FUTTIES-era cards are worth evolving.
With both new Evolutions ending on August 26, the practical takeaway is simple: check eligible 97-rated cards first, decide whether the specialised Guard Duty profile or the all-round The 12th Man boost better fits the squad, and complete the relevant unlock route before the deadline.