Round8 Studio, the developer associated with Lies of P, has drawn criticism after a job listing for an “AI Creator” surfaced on Neowiz’s career page. The concern is straightforward: the role appears designed to integrate generative AI into the studio’s game-art workflow, at a time when many fans and artists are already wary of AI-generated art in commercial creative work .
The role is titled “AI Creator” and sits within Round8’s Game Art and Creative team . According to reporting on the listing, the studio is looking for someone who can “leverage generative AI technology to maximize the efficiency of the art production process and innovate the visual quality of games”
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That wording matters because it frames generative AI not as a casual side tool, but as part of the art-production process itself. The listing has therefore been read by critics as a sign that Round8 may be building AI into its future visual pipeline .
Reports on the listing describe a broad set of art-production tasks. The role is said to involve generating character and environment concept sketches, supporting texture production with AI, using image-to-3D workflows, and creating or refining assets .
One report also says the job posting describes the goal as combining “the creativity of artists” with “the productivity of AI,” language that has become central to the backlash because it suggests a formal blend of human art direction and machine-generated output .
The reaction is amplified by Round8’s connection to Lies of P, a well-known soulslike that helped put the studio in the spotlight . For fans, a hiring post inside the studio’s art team can feel like an early signal about how future games might be made, even if it does not confirm what will appear in any specific project.
The most common worry is that generative AI could dilute the human-made visual identity players value in games. The listing’s reported scope—concepts, textures, image-to-3D, and asset work—also makes the concern more concrete, because those tasks overlap with areas traditionally handled by concept artists, illustrators, texture artists, and 3D production teams .
For working artists, the controversy is part of a larger dispute over generative AI in creative industries. Artists and illustrators have raised concerns that AI tools can reduce paid work, push down wages, and rely on training data that includes creative work used without permission or compensation .
That broader context explains why a single job ad can produce such a strong response. Critics are not only reacting to Round8; they are reacting to a production model in which studios may use AI systems to speed up or replace parts of the creative labor pipeline .
The job listing does not, by itself, prove that AI-generated assets have appeared in a released Lies of P game. It also does not prove that a future Lies of P sequel will ship with AI-generated art. The confirmed point is narrower: Round8 is hiring for a role focused on applying generative AI to game-art production .
That distinction is important. The backlash is based on what the hiring move suggests about Round8’s future workflow, not on confirmed evidence that AI-made assets have already replaced human-made art in a published game.
Round8 is hiring an “AI Creator” to work with generative AI inside its game-art pipeline . Fans and artists are upset because the role appears to touch core creative tasks, from concepts to textures and asset work, and because generative AI remains a flashpoint over originality, labor, and the use of artists’ work in AI training
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Round8 Studio is hiring an “AI Creator” for its Game Art and Creative team, a role meant to bring generative AI into game art production; the controversy is about what the listing implies, not confirmed AI assets in a...
Round8 Studio is hiring an “AI Creator” for its Game Art and Creative team, a role meant to bring generative AI into game art production; the controversy is about what the listing implies, not confirmed AI assets in a... Reported duties include AI generated concept sketches, AI assisted textures, image to 3D work, and asset creation or refinement, which critics read as pipeline level adoption rather than a small experiment [1][2].