Handheld Mode: The internal resolution drops considerably. Dataminers simulating the preset suggest a native rendering base of 540p, which is then upscaled via DLSS to a 1080p output, targeting 30 fps .
DLSS Implementation: Crucially, the Switch 2 version is not simply borrowing the PC's DLSS settings. The code contains its own bespoke DLSS preset (preset D Balanced), distinct from the PC implementation. This indicates Capcom is configuring dedicated upscaling parameters specifically for the Nvidia chip inside the Switch 2 .
Running a game as demanding as Monster Hunter Wilds on portable hardware requires significant compromises. The datamine lists specific cutbacks:
Beyond visual settings, the datamine also uncovered text strings explicitly referencing local wireless multiplayer for the Switch 2 version. The code mentions the ability to connect multiple Nintendo Switch 2 consoles locally, suggesting support for ad-hoc hunts similar to previous Monster Hunter titles on Nintendo hardware .
Nintendo and Capcom have not made any official announcement. The fact that these presets were found in Title Update 4 (released in late 2025) strongly implies development is well underway. Based on the timing of the leak and typical Switch 2 launch windows, most speculation among dataminers and gaming outlets points to a late 2026 release .
Bottom line: The datamine reveals a port that aims for 30 fps in both modes (with a welcome 40 fps docked option) through custom DLSS upscaling, paired with notable cutbacks in NPC density, endemic life, textures, and reflections to fit the Switch 2's capabilities. The inclusion of local wireless multiplayer is a promising sign for fans of the series' traditional co-op experience. Until Capcom or Nintendo speaks officially, these settings remain unconfirmed but highly credible targets.