Here is everything confirmed so far about the story, combat, classes, exploration, and surrounding media.
The game takes place in the Dagdan Empire, a land at the height of its prosperity under the rule of the gods. Fighters from across the realm converge on the capital city of Dagsion to compete in the Heroic Games — a tournament where the winner is granted one wish .
Four protagonists enter the Games, each with their own motive:
The narrative has a dual-timeline structure. Five years after the Heroic Games conclude, the demon god Balor is revived, thrusting the four heroes into a new crisis . The story routes of all four protagonists can be played in parallel
.
Combat remains turn-based and tactical on a grid. The weapon triangle returns with swords, lances, axes, bows, gauntlets, and magic — plus a new firearm-style gauntlet that behaves like a gun .
Two special attack types add important risk-reward decisions:
Blaze Arts are tied to a Blaze gauge that fills during battle and enables larger abilities . If a unit falls, players can rewind time to a previous turn without restarting the battle
.
The class system is organized into starter (5), intermediate (10), and advanced (7) classes, with sub-classes available for the same character . Exotic new classes include Flying Ornius Riders (mounted on a large bird-like creature) and cataphracts (heavily armored cavalry)
. Some promotional footage shows an elephant rider class
. Existing series classes such as swordmasters, paladins, and mages also return, and dismounting is confirmed as a mechanic
.
Between battles, players freely explore Dagsion in a system that borrows heavily from Persona-style calendar management . In the city hub you can:
Outside the city walls, the world map advances time with every move, and you can visit towns, fight Skirmish battles, and enter dungeons that transition between real-time movement and turn-based grid combat .
Several companion releases surround the game: