Meta has replaced three metaverse division heads in under a year, moved its longtime VR boss Vishal Shah to lead AI product management, and hired former Epic Games executive Saxs Persson as the latest leader—all while... Horizon Worlds, once the centerpiece of Meta's virtual reality vision, is now "almost exclusivel...

Create a landscape editorial hero image for this Studio Global article: What leadership changes and strategic shifts have occurred at Meta's metaverse division, including the hiring of former Epic Games executive. Article summary: Meta has executed a sweeping retreat from its metaverse ambitions, marked by repeated leadership churn, mass layoffs, the near-death of Horizon Worlds on VR, and the reassignment of its top metaverse executive to AI — al. Topic tags: general, general web, user generated, documentation. Reference image context from search candidates: Reference image 1: visual subject "Meta is reportedly restructuring its Reality Labs and Metaverse organizations as it doubles down on the integration of artificial intelligence across its products, according to a *" source context "Meta Reportedly Reshapes Metaverse Division Amid Leadership Shifts, Putting AI at Its Core | Road to
Meta's most expensive bet is over. After spending north of $80 billion on a virtual-reality future that never materialized, the company is systematically dismantling its metaverse leadership structure and reassigning its most senior talent to artificial intelligence. The moves amount to the largest strategic reversal in the company's history—one that's playing out in executive suites, product roadmaps, and a budget that will see Meta spend up to $145 billion on AI infrastructure in 2026 alone.
The top job overseeing Meta's metaverse products has become a revolving door, with three different leaders holding the position in under a year.
Vishal Shah—the executive who led Meta's metaverse ambitions since the company's 2021 rebrand—was quietly reassigned in October 2025. Rather than being laid off in the accompanying round of 600 job cuts, Shah was moved to the Meta Superintelligence Labs (MSL) as Vice President of AI Product, reporting to AI chief Nat Friedman . The message was unambiguous: the company's most experienced virtual-world builder was now being deployed to glue AI into every Meta product.
His replacement, Gabriel Aul, inherited a narrowed mandate. In the October 2025 restructuring, CTO Andrew Bosworth split metaverse oversight between Aul (Horizon products) and Ryan Cairns (VR hardware), with Horizon OS spun out as its own independent group . But Aul lasted only four months. According to an internal memo obtained by Business Insider, he announced his retirement in February 2026, stayed on briefly in an advisory role, and left Meta entirely by May 2026
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Saxs Persson now holds the position. The former Epic Games executive, known for his work on the Unreal Engine ecosystem, was hired during the October 2025 reshuffle and elevated to head of the metaverse products group after Aul's departure. His appointment makes him the third leader of the division since late 2025—a destabilizing pace of turnover for a unit that was once Meta's highest-priority initiative .
The leadership churn is happening against a backdrop of brutal cost-cutting. In October 2025, Meta laid off roughly 600 employees across its AI and metaverse groups . Those cuts were followed by far deeper reductions: in January 2026, Meta eliminated approximately 1,000 to 1,500 positions within Reality Labs—roughly 10% of the division's workforce
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The layoffs came alongside the closure of multiple first-party VR game studios, including Armature Studio, Sanzaru Games, and Twisted Pixel—studios responsible for well-regarded VR titles like Asgard's Wrath 2 and Resident Evil 4 VR . The VR fitness app Supernatural, acquired for over $400 million in 2023, was also placed into maintenance mode
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Financially, the numbers tell a stark story. Reality Labs has accumulated more than $80 billion in operating losses since 2020, including $19.2 billion in 2025 alone . Bloomberg reported in December 2025 that Reality Labs had been told to cut its budget by roughly 30% for 2026—even as Meta's overall capital expenditure guidance was being raised
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Nowhere is the strategic retreat more visible than in the fate of Horizon Worlds, the social VR platform that was meant to be Meta's proof-of-concept for the metaverse.
On March 18, 2026, Meta announced that Horizon Worlds would be delisted from the Quest Store on March 31 and fully shut down on VR headsets by June 15. The platform would survive only as a mobile app . The announcement landed like a confession: after five years and countless promotional events featuring Mark Zuckerberg's legless avatar, the company was admitting that VR wasn't the platform for social virtual worlds.
Then came the reversal. Within days, CTO Andrew Bosworth posted on Instagram Stories: "I just decided today that we are going to keep running Horizon Worlds in VR" . The whiplash revealed a leadership team in disagreement about how—or whether—to keep the metaverse alive.
By May 2026, Meta's official developer blog had settled on a middle ground. The company would "explicitly separate" the Quest VR platform from the Worlds platform, with Worlds becoming "almost exclusively mobile" going forward. The VR version would persist in some reduced form, but development resources would flow overwhelmingly to mobile .
The metaverse contraction and the AI expansion are two sides of a single balance-sheet decision.
Meta's 2026 capital expenditure has been guided upward twice. The initial range of $115–135 billion was revised on April 29, 2026, during the Q1 earnings call, to $125–145 billion. CFO Susan Li attributed the increase to higher component pricing—particularly memory—and additional data center capacity for future years .
For scale, Meta spent roughly $39 billion on capex in 2024 and $72 billion in 2025. The 2026 midpoint of $135 billion represents an 87% year-over-year increase and nearly doubles the 2025 figure. Meta is now one of four Big Tech companies—alongside Amazon, Microsoft, and Google—planning a combined $725 billion in AI capital expenditures in 2026 .
The contrast with Reality Labs is deliberate. The metaverse unit is being told to live within a shrinking budget while AI receives nearly every incremental dollar. The headcount reallocation follows the same pattern: key leaders like Vishal Shah and hundreds of engineers have been transferred into AI roles rather than laid off, signaling a deliberate talent migration rather than top-down cost-cutting .
The company that renamed itself for the metaverse is now betting its future on artificial intelligence. The metaverse hasn't been officially canceled—Quest headsets continue to ship, and some VR development persists—but the social-metaverse vision that justified the 2021 rebrand has been systematically dismantled. Horizon Worlds has been demoted to a mobile side project. Reality Labs' budget is shrinking. And the executive who spent four years building that vision is now a product manager for AI.
Meta's message is clear in its capital allocation. In 2026, the company will spend more on AI infrastructure in a single year than it has spent on Reality Labs since its inception.
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Meta has replaced three metaverse division heads in under a year, moved its longtime VR boss Vishal Shah to lead AI product management, and hired former Epic Games executive Saxs Persson as the latest leader—all while...
Meta has replaced three metaverse division heads in under a year, moved its longtime VR boss Vishal Shah to lead AI product management, and hired former Epic Games executive Saxs Persson as the latest leader—all while... Horizon Worlds, once the centerpiece of Meta's virtual reality vision, is now "almost exclusively mobile" after a chaotic March 2026 shutdown announcement and near immediate reversal by CTO Andrew Bosworth.
The strategic realignment includes roughly 1,000 1,500 Reality Labs layoffs, the closure of multiple VR game studios, and $80 billion in cumulative operating losses since 2020, while AI spending in 2026 alone will nea...