That format is central to the attraction: players physically move through a full-scale venue while sharing the adventure with their group. The available announcement material does not provide a full mission breakdown or detailed gameplay description, so the specific locations, objectives and story beats remain undisclosed.
Zero Latency VR is developing The Lost Levels in collaboration with Sony Pictures Entertainment, using the Jumanji franchise as its foundation.
The partnership was first announced in February 2026 as a licensing deal intended to bring Jumanji to Zero Latency’s next-generation immersive-VR format. That announcement said the timing would align with the next Jumanji movie, which is scheduled for release in December 2026.
The Lost Levels is being presented as Zero Latency VR’s first fully hand-tracked experience. In practical terms, the company says players will not need to bring handheld controllers into the experience; the supplied reporting does not explain the precise tracking hardware, software or interaction system.
That makes the title notable for two reasons. First, it represents a technical change for a venue format that has historically relied on dedicated equipment. Second, hand tracking could make the experience feel more natural for groups who are unfamiliar with VR, although the available sources do not provide independent testing or performance results to confirm how well it works in practice.
The Jumanji project is also Zero Latency’s first reported collaboration centered on a cinematic blockbuster property. The company is using a recognizable film universe to extend its free-roam format beyond original VR concepts and into a major entertainment franchise.
Zero Latency is positioning The Lost Levels as a family-friendly attraction focused on adventure, teamwork and social play.
That positioning follows research the company says it conducted across five markets. According to the announcement, the research identified a change in who attends location-based VR and why, leading Zero Latency to argue that families are becoming an increasingly important audience for immersive entertainment.
The sources do not disclose the study’s sample size, participating markets or detailed results. The strongest supported conclusion is therefore about the company’s strategy: Jumanji is being designed as a shared outing for families and mixed-age groups, rather than as a narrowly targeted enthusiast experience.
The confirmed worldwide launch date is December 4, 2026. The experience will be available at Zero Latency VR locations around the world and will be exclusive to that venue network.
Zero Latency’s materials frame the attraction as launching alongside the next Jumanji film. The film is listed as scheduled for theatrical release in December 2026, although the supplied sources do not establish that the VR attraction and movie will open on the same day.
The Lost Levels will be playable at Zero Latency VR venues worldwide. It is not being announced as a consumer home-VR title, downloadable game or standalone headset release.
That venue-only model is important to understanding the experience. Its appeal depends on a group entering a dedicated space together, moving through a large arena and sharing the same virtual adventure—an approach that distinguishes it from conventional home VR, even when both use headsets.
The Jumanji launch combines three strategic moves for Zero Latency VR: a high-profile film partnership, a new hand-tracked interaction model and a deliberate focus on family groups. The December release also gives the attraction a natural entertainment hook alongside the next Jumanji movie.
The available evidence supports the launch date, partnership, venue availability and family-focused positioning. It does not yet establish how long the experience will run, how much tickets will cost, which venues will offer it first or exactly how hand tracking will work. Those details will determine how successfully The Lost Levels translates the Jumanji brand into a repeatable location-based VR attraction.
That format is central to the attraction: players physically move through a full-scale venue while sharing the adventure with their group. The available announcement material does not provide a full mission breakdown or detailed gameplay description, so the specific locations, objectives and story beats remain undisclosed.
Zero Latency VR is developing The Lost Levels in collaboration with Sony Pictures Entertainment, using the Jumanji franchise as its foundation.
The partnership was first announced in February 2026 as a licensing deal intended to bring Jumanji to Zero Latency’s next-generation immersive-VR format. That announcement said the timing would align with the next Jumanji movie, which is scheduled for release in December 2026.
The Lost Levels is being presented as Zero Latency VR’s first fully hand-tracked experience. In practical terms, the company says players will not need to bring handheld controllers into the experience; the supplied reporting does not explain the precise tracking hardware, software or interaction system.
That makes the title notable for two reasons. First, it represents a technical change for a venue format that has historically relied on dedicated equipment. Second, hand tracking could make the experience feel more natural for groups who are unfamiliar with VR, although the available sources do not provide independent testing or performance results to confirm how well it works in practice.
The Jumanji project is also Zero Latency’s first reported collaboration centered on a cinematic blockbuster property. The company is using a recognizable film universe to extend its free-roam format beyond original VR concepts and into a major entertainment franchise.
Zero Latency is positioning The Lost Levels as a family-friendly attraction focused on adventure, teamwork and social play.
That positioning follows research the company says it conducted across five markets. According to the announcement, the research identified a change in who attends location-based VR and why, leading Zero Latency to argue that families are becoming an increasingly important audience for immersive entertainment.
The sources do not disclose the study’s sample size, participating markets or detailed results. The strongest supported conclusion is therefore about the company’s strategy: Jumanji is being designed as a shared outing for families and mixed-age groups, rather than as a narrowly targeted enthusiast experience.
The confirmed worldwide launch date is December 4, 2026. The experience will be available at Zero Latency VR locations around the world and will be exclusive to that venue network.
Zero Latency’s materials frame the attraction as launching alongside the next Jumanji film. The film is listed as scheduled for theatrical release in December 2026, although the supplied sources do not establish that the VR attraction and movie will open on the same day.
The Lost Levels will be playable at Zero Latency VR venues worldwide. It is not being announced as a consumer home-VR title, downloadable game or standalone headset release.
That venue-only model is important to understanding the experience. Its appeal depends on a group entering a dedicated space together, moving through a large arena and sharing the same virtual adventure—an approach that distinguishes it from conventional home VR, even when both use headsets.
The Jumanji launch combines three strategic moves for Zero Latency VR: a high-profile film partnership, a new hand-tracked interaction model and a deliberate focus on family groups. The December release also gives the attraction a natural entertainment hook alongside the next Jumanji movie.
The available evidence supports the launch date, partnership, venue availability and family-focused positioning. It does not yet establish how long the experience will run, how much tickets will cost, which venues will offer it first or exactly how hand tracking will work. Those details will determine how successfully The Lost Levels translates the Jumanji brand into a repeatable location-based VR attraction.