The first sale moved fast. PCGamesN reported that the initial batch sold out within minutes, while Kotaku reported that the controller sold out within roughly 30 minutes . Kotaku also reported that units were being listed on eBay for as much as $400 after the launch, far above the controller’s reported $100 original price
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One detail helps explain the tighter rules: PCGamesN reported that early buyers were able to purchase two controllers at a time before Valve moved to stricter limits in the reservation system . A one-controller cap does not eliminate resale attempts, but it directly reduces how many units one eligible account can capture.
Probably not completely. The system is better understood as mitigation: it targets the main advantages resellers often have in constrained hardware drops—speed, automation, multiple new accounts, and bulk purchasing—without claiming to create unlimited supply .
The biggest caveat is inventory. Valve said it planned to keep replenishing stock, and the queue is designed to allocate controllers as more inventory arrives . That means a reservation is a place in line, not a guarantee that every interested buyer gets a controller immediately.
If you want a Steam Controller, use the Steam account you normally buy games with, join the reservation queue if eligible, and watch for the order email . Once the invitation arrives, complete checkout within the 72-hour window
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The bottom line: Valve is replacing the launch-day free-for-all with a controlled allocation process. The combination of ordered reservations, a 72-hour purchase window, one-controller limits, and account-history checks should make reselling harder, even if it cannot fully remove scalpers from a high-demand hardware launch .