Rockstar dismissed 34 employees on October 30 and 31, 2025: 31 in the UK and three in Canada. The UK dismissals affected workers connected with Rockstar’s studios in Edinburgh, Dundee and Lincoln. The IWGB says the 31 UK workers were union members or involved in organising, while the Canadian employees had also shown support for the union.
The timing is central to the dispute. The union says the dismissals amounted to coordinated union suppression. Rockstar rejects that interpretation and says the employees were dismissed because they shared or discussed confidential company information in a Discord channel that it regarded as a public forum.
The IWGB argues that Rockstar targeted workers because of their union activity rather than because of legitimate confidentiality breaches. The union says the Discord server was used for workplace organising and that the workers’ communications concerned protected trade-union activity.
The case also includes blacklisting allegations. In this context, blacklisting refers to allegedly compiling or using information about union members or activists to influence employment or management decisions. A tribunal has allowed those allegations to remain in the case, meaning they can be tested at the final hearing. That procedural decision does not establish that Rockstar blacklisted anyone or unlawfully broke employment law.
Rockstar says the dismissals were unrelated to union organising and instead followed the sharing and discussion of commercially sensitive information. The company has described the alleged material as including details about GTA 6 and other unannounced projects, development progress, launch timing and internal security procedures.
The company has also pointed to other alleged leak-related dismissals to support its claim that it applies a zero-tolerance policy consistently. Those examples include a Lincoln employee dismissed in April 2025 over an alleged GTA 6 disclosure that was later posted on social media, as well as separate cases in the United States in November 2023 and India in November 2025. These examples are part of Rockstar’s justification; they do not by themselves resolve whether the October dismissals were motivated by union activity.
The earlier Glasgow tribunal proceedings concerned the workers’ application for interim relief, including financial support while the wider case continued. The tribunal refused that application, saying the workers had not shown an adequate likelihood at that stage that the principal reason for their dismissals was union membership or activity.
That was an interim decision, not a final finding that Rockstar acted lawfully. The union has said the ruling did not prevent the workers from pursuing their unfair-dismissal, victimisation and blacklisting claims at trial.
A later preliminary ruling rejected Rockstar’s attempt to remove the blacklisting allegations from the proceedings. The tribunal therefore found that those claims could proceed to a full hearing, while leaving the underlying factual questions unresolved.
The final Employment Tribunal hearing in Glasgow is scheduled for September 10 to October 15, 2026. It is expected to examine whether the dismissals were unlawfully connected to union membership or organising, whether the alleged confidentiality breaches were the genuine reason for the terminations, and whether the blacklisting allegations can be proved.
The key issue is therefore motive. The tribunal will need to assess Rockstar’s evidence about the Discord material and its leak policy alongside the workers’ evidence about the organising campaign, the timing of the dismissals and the way employees were identified. Until that hearing produces a final decision, descriptions such as “union-busting” remain allegations rather than established legal findings.
The dispute is not limited to the former employees’ tribunal claims. In June 2026, remaining Rockstar developers submitted a request for voluntary recognition of the IWGB Game Workers Union. Recognition would provide a formal channel for collective bargaining and workplace representation.
Rockstar said it would meet with the union. If voluntary recognition is not agreed, the IWGB may seek statutory recognition through the Central Arbitration Committee, subject to the applicable process.
The recognition effort gives the wider conflict an ongoing workplace dimension: the tribunal case concerns the dismissed workers and the alleged reasons for their termination, while recognition concerns how current Rockstar employees might collectively negotiate in the future.
Despite asking fans to support their legal fight, the dismissed developers have not called for a boycott of GTA 6. Their message is that a boycott could punish the game and the people who worked on it without directly helping the legal case. Instead, the IWGB has asked supporters to contribute to the workers’ fighting fund by purchasing union merchandise.
The main item is the £25 “Rockstar 34 Solidarity T-shirt.” Pre-orders were advertised through August 30, with proceeds described as supporting the workers’ legal action.
GTA 6 is currently scheduled for release on November 19, 2026, for PlayStation 5 and Xbox Series X|S. That places the planned launch shortly after the tribunal hearing is scheduled to conclude, making the legal dispute particularly prominent in the game’s release cycle.
Rockstar’s position is that the 34 dismissals were a necessary response to serious confidentiality breaches and part of a broader leak policy. The IWGB’s position is that the company used those allegations as a pretext to target union members and organisers. The tribunal has allowed the workers’ wider claims, including blacklisting allegations, to proceed, but it has not yet ruled that Rockstar committed union-busting or that the workers leaked information unlawfully. The decisive findings are still expected from the Glasgow hearing in September and October 2026.
Rockstar dismissed 34 employees on October 30 and 31, 2025: 31 in the UK and three in Canada. The UK dismissals affected workers connected with Rockstar’s studios in Edinburgh, Dundee and Lincoln. The IWGB says the 31 UK workers were union members or involved in organising, while the Canadian employees had also shown support for the union.
The timing is central to the dispute. The union says the dismissals amounted to coordinated union suppression. Rockstar rejects that interpretation and says the employees were dismissed because they shared or discussed confidential company information in a Discord channel that it regarded as a public forum.
The IWGB argues that Rockstar targeted workers because of their union activity rather than because of legitimate confidentiality breaches. The union says the Discord server was used for workplace organising and that the workers’ communications concerned protected trade-union activity.
The case also includes blacklisting allegations. In this context, blacklisting refers to allegedly compiling or using information about union members or activists to influence employment or management decisions. A tribunal has allowed those allegations to remain in the case, meaning they can be tested at the final hearing. That procedural decision does not establish that Rockstar blacklisted anyone or unlawfully broke employment law.
Rockstar says the dismissals were unrelated to union organising and instead followed the sharing and discussion of commercially sensitive information. The company has described the alleged material as including details about GTA 6 and other unannounced projects, development progress, launch timing and internal security procedures.
The company has also pointed to other alleged leak-related dismissals to support its claim that it applies a zero-tolerance policy consistently. Those examples include a Lincoln employee dismissed in April 2025 over an alleged GTA 6 disclosure that was later posted on social media, as well as separate cases in the United States in November 2023 and India in November 2025. These examples are part of Rockstar’s justification; they do not by themselves resolve whether the October dismissals were motivated by union activity.
The earlier Glasgow tribunal proceedings concerned the workers’ application for interim relief, including financial support while the wider case continued. The tribunal refused that application, saying the workers had not shown an adequate likelihood at that stage that the principal reason for their dismissals was union membership or activity.
That was an interim decision, not a final finding that Rockstar acted lawfully. The union has said the ruling did not prevent the workers from pursuing their unfair-dismissal, victimisation and blacklisting claims at trial.
A later preliminary ruling rejected Rockstar’s attempt to remove the blacklisting allegations from the proceedings. The tribunal therefore found that those claims could proceed to a full hearing, while leaving the underlying factual questions unresolved.
The final Employment Tribunal hearing in Glasgow is scheduled for September 10 to October 15, 2026. It is expected to examine whether the dismissals were unlawfully connected to union membership or organising, whether the alleged confidentiality breaches were the genuine reason for the terminations, and whether the blacklisting allegations can be proved.
The key issue is therefore motive. The tribunal will need to assess Rockstar’s evidence about the Discord material and its leak policy alongside the workers’ evidence about the organising campaign, the timing of the dismissals and the way employees were identified. Until that hearing produces a final decision, descriptions such as “union-busting” remain allegations rather than established legal findings.
The dispute is not limited to the former employees’ tribunal claims. In June 2026, remaining Rockstar developers submitted a request for voluntary recognition of the IWGB Game Workers Union. Recognition would provide a formal channel for collective bargaining and workplace representation.
Rockstar said it would meet with the union. If voluntary recognition is not agreed, the IWGB may seek statutory recognition through the Central Arbitration Committee, subject to the applicable process.
The recognition effort gives the wider conflict an ongoing workplace dimension: the tribunal case concerns the dismissed workers and the alleged reasons for their termination, while recognition concerns how current Rockstar employees might collectively negotiate in the future.
Despite asking fans to support their legal fight, the dismissed developers have not called for a boycott of GTA 6. Their message is that a boycott could punish the game and the people who worked on it without directly helping the legal case. Instead, the IWGB has asked supporters to contribute to the workers’ fighting fund by purchasing union merchandise.
The main item is the £25 “Rockstar 34 Solidarity T-shirt.” Pre-orders were advertised through August 30, with proceeds described as supporting the workers’ legal action.
GTA 6 is currently scheduled for release on November 19, 2026, for PlayStation 5 and Xbox Series X|S. That places the planned launch shortly after the tribunal hearing is scheduled to conclude, making the legal dispute particularly prominent in the game’s release cycle.
Rockstar’s position is that the 34 dismissals were a necessary response to serious confidentiality breaches and part of a broader leak policy. The IWGB’s position is that the company used those allegations as a pretext to target union members and organisers. The tribunal has allowed the workers’ wider claims, including blacklisting allegations, to proceed, but it has not yet ruled that Rockstar committed union-busting or that the workers leaked information unlawfully. The decisive findings are still expected from the Glasgow hearing in September and October 2026.