The success of story‑focused games such as Baldur’s Gate 3—based on Hasbro’s Dungeons & Dragons IP—also reinforced the idea that premium RPGs can still capture massive audiences without relying on live‑service mechanics .
To support this strategy, Hasbro has been transforming itself from a brand licensor into something closer to a full game publisher.
Since 2018 the company has:
This structure gives Hasbro greater control over game development and allows it to build long‑term franchises instead of relying solely on outside studios.
The most visible project in the strategy is Exodus, a large-scale science‑fiction action RPG.
Key details:
The project is particularly notable because of its leadership team, which includes veterans of BioWare’s Star Wars: Knights of the Old Republic and Mass Effect. That pedigree reinforces Hasbro’s goal of reviving the style of narrative‑heavy sci‑fi RPGs that once dominated the genre .
Hasbro is already treating Exodus as a potential franchise rather than a one‑off game. A tabletop role‑playing game set in the same universe has been announced in partnership with Renegade Game Studios, expanding the property beyond video games .
Another major project in Hasbro’s pipeline is a Dungeons & Dragons action‑adventure game reportedly titled Warlock.
Public details remain limited, but reporting indicates:
Beyond those basics, the developer, gameplay systems, and platforms have not been publicly detailed in reliable reporting.
Hasbro’s gaming push is ultimately about building durable entertainment franchises rather than producing isolated adaptations of existing brands.
The plan blends:
If successful, this approach could turn Hasbro into a much bigger player in the AAA games industry. Instead of licensing its properties to external studios, the company aims to own the development, publishing, and long‑term growth of its gaming universes .
The next few years—especially the launch of Exodus and the new D&D projects—will likely determine whether that billion‑dollar bet pays off.
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