Istanbul based Arcustin Games raised $500,000 in pre seed funding from Webrazzi GSYF at a $10 million valuation. The capital is earmarked for team expansion, completing Arcustin’s first game and user acquisition.
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Create a landscape editorial hero image for this Studio Global article: What is Arcustin Games, what funding did the Istanbul-based AI-native mobile game studio raise from Webrazzi GSYF at what valuation, when an. Article summary: Arcustin Games is an Istanbul-based, AI-native mobile-game studio. It raised $500,000 in pre-seed funding from Webrazzi GSYF at a $10 million valuation. [1] - **Founded:** 2025 by brothers Barış Dikici (co-founder and CE. Topic tags: general, general web, user generated. Style: premium digital editorial illustration, source-backed research mood, clean composition, high detail, modern web publication hero. Use reference image context only for broad subject, composition, and topical grounding; do not copy the exact image. Avoid: logos, brand marks, copyrighted characters, real person likenesses, fake screenshots, UI text, readable text, watermarks, charts with fa
Arcustin Games is an Istanbul-based mobile-game studio building hybrid-casual puzzle titles through what it calls an AI-native development approach. The company raised $500,000 in pre-seed funding from Webrazzi GSYF at a $10 million valuation, announced on September 14, 2026. 1
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Founded in 2025 by brothers Barış Dikici and Tolga Dikici, Arcustin is focused on mobile hybrid-casual puzzle games. Barış Dikici is co-founder and CEO, while Tolga Dikici is co-founder and CTO. 1
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The studio’s AI-native positioning refers to an operating model that combines AI-supported production with a lean team. Its stated aim is not simply to launch one game, but to develop a repeatable way to build multiple titles while keeping the organization capital-efficient. 1
Arcustin’s strategy centers on making revenue- and growth-focused decisions during development, then applying lessons from successful work to future games. That approach is intended to support a more resilient studio model than one dependent on a single hit title or a high-burn organization. 1
For an early-stage mobile studio, the test will be whether this model can translate into a completed game, effective user acquisition and repeatable product performance. The company has not publicly detailed its first title. 1
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Barış Dikici previously spent eight years in consulting and participated in acquisition processes involving Turkish gaming and technology companies. 1
Tolga Dikici brings experience across mobile products and game development, including software architecture, technology strategy and product work at global technology companies. 1
Together, those backgrounds align with Arcustin’s stated focus on both disciplined studio operations and mobile-game production.
Arcustin says the pre-seed investment will fund three immediate priorities:
The round came from Webrazzi GSYF, a venture-capital fund established jointly by İş Portföy and Webrazzi. 1
Webrazzi GSYF’s previously reported portfolio includes Brix, GameByte, Orfeo Labs, Cypien AI, Parny and Next BigApp. 1
Arcustin’s funding gives the young studio resources to put its AI-native thesis into practice. Its next meaningful milestones are likely to be the completion of its debut game, early user-acquisition results and evidence that its lean production model can be repeated across new titles.
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Istanbul based Arcustin Games raised $500,000 in pre seed funding from Webrazzi GSYF at a $10 million valuation.
Istanbul based Arcustin Games raised $500,000 in pre seed funding from Webrazzi GSYF at a $10 million valuation. The capital is earmarked for team expansion, completing Arcustin’s first game and user acquisition.
Co founders Barış Dikici and Tolga Dikici combine gaming and tech transaction experience with mobile product, game development and technology expertise.