The 13-game figure reflects 10 titles published by Ternox and three additional games transferred to the studio, according to reporting on the catalogue.
STONKS-9800: Stock Market Simulator is a text-based stock-market game with an 1980s anime-inspired presentation. It first appeared on PC in 2023 and has a 97% “Overwhelmingly Positive” rating from Steam users, giving it a notably strong player reception.
That reception does not prove that the game met every PlayStation publishing requirement. It does, however, make the PS5 cancellation more consequential than the removal of an obscure or unfinished listing: Ternox was preparing a console version of a game that had already found a substantial audience on PC.
The timing has led to comparisons with Sony’s reported 2026 effort to remove low-effort “shovelware” from the PlayStation Store. Coverage of that campaign has focused on repetitive asset flips, large catalogues, and games associated with easy Platinum trophies. Afil Games, one publisher affected by the wider changes, said PlayStation had introduced stricter publishing guidelines and would no longer carry its future releases; reports said hundreds of its listings were being removed.
Ternox appears different in several important ways. Its reported PlayStation catalogue contained 13 listings rather than hundreds or thousands, and the studio’s games were described as varied rather than as repeated regional versions or near-identical releases. STONKS-9800’s strong Steam reception also gives reviewers evidence of a complete, distinctive product rather than a title created primarily for trophy farming.
There is still a complication. Ternox’s Finger Fitness was designed around adaptive-trigger functionality and has been discussed in connection with easy trophy completion. That could potentially have made the studio relevant to a new platform rule. But based on the reporting available, it does not explain why the entire catalogue—including STONKS-9800—would be affected, and it does not establish Sony’s actual reasoning.
The studio’s stated fallback is to keep pursuing console versions of STONKS-9800 for Nintendo Switch and Xbox through self-publishing. Ternox has also discussed physical editions. Those plans were still described as intended next steps rather than completed releases, and the available reporting does not provide a confirmed launch schedule.
The PlayStation termination also appears to have ended Ternox’s ability to self-publish on Sony’s platform, removing the obvious route to restore the PS5 version independently.
Sony controls access to its proprietary storefront and can enforce publishing standards. A platform may also need to remove games for reasons that are not visible to the public, including contractual, technical, legal, or compliance concerns. The available evidence therefore does not prove that Sony acted improperly or that Ternox satisfied every applicable rule.
The problem is that, without a stated reason, neither conclusion can be tested. Ternox says it could not identify what needed to be corrected, present a targeted response, or challenge the decision through a visible independent appeal process. Other small developers face a related uncertainty: they may know that Sony is tightening its rules, but not which specific catalogue features could trigger a termination or blanket delisting.
For players, the incident is another reminder that digital ownership depends on continued access to a platform’s storefront. For indie developers, it highlights the leverage a console holder has over distribution, discoverability, ongoing sales, and future releases. A clear notice, published criteria, and a meaningful appeal route would not prevent every delisting—but they would make platform enforcement easier to understand, correct, and scrutinize.