Ubisoft cut 70 jobs at its Singapore studio on October 14, 2026, or about one-fifth of its local workforce. The company said the change was intended to align the studio with upcoming production needs and stressed that Singapore remains important to its global production organisation. Reporting links the cuts to wider financial pressure and restructuring; the available evidence does not show that AI caused them.
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What Ubisoft disclosed—and what it did not
Ubisoft described the cuts as a production realignment, but did not publicly provide a full breakdown of the positions affected in the material available here. A report says affected employees worked in design, art, production and programming; that is a reported account, not an official role-by-role list from Ubisoft.
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The company also did not disclose, in the cited coverage, the selection criteria, detailed severance terms or whether additional Singapore cuts are planned. Those details should be treated as unanswered, rather than assumed.
Financial pressure is the supported explanation, not AI
Ubisoft’s stated reason was alignment with production needs. Separately, reporting framed the cuts as part of the company’s efforts to reduce costs and return to profitability, and The Straits Times reported that experts pointed to financial difficulties rather than AI.
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That distinction matters: Ubisoft did not announce AI as a reason for the layoffs, and an assessment of the cuts found no credible outlet or named analyst linking this round to AI. This supports saying the layoffs have not been shown to be AI-driven—not claiming that AI could have no indirect effect on the industry.
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Ubisoft also proposed closing RedLynx, its Finnish studio associated with the Trials series. The proposal could affect up to 52 positions and was subject to local negotiations, so it should not be described as a completed closure.
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A successful release did not prevent a workforce reduction
The layoffs came roughly three months after Assassin’s Creed Black Flag Resynced launched. The Verge reported that Ubisoft said the game had sold 3.5 million copies and exceeded annual expectations within its first 14 days. The timing is notable, but one successful release does not by itself explain Ubisoft’s wider staffing or financial decisions.
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Ubisoft said the Singapore studio would remain an important part of its global production organisation. The cuts therefore represent a reduction in positions, not an announced closure of the Singapore operation.
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Support reported for affected employees
The National Trades Union Congress said Ubisoft is not a unionised company, though some employees belong to the Creative Media and Publishing Union (CMPU). CMPU was contacting affected members and offering career guidance and job-matching support through NTUC’s network.
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Ubisoft was also reported to be working with Singapore employment-support organisations, including e2i, to assist affected employees with job placements.
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35 The available reports do not establish the individual severance packages or full eligibility details for every support programme, so those should be confirmed directly with the relevant organisations and the employer.
What remains open to scrutiny
A parliamentary question sought information about government support provided to Ubisoft Singapore, the conditions attached to that support, and possible clawback mechanisms. The available excerpt establishes that these questions were raised, but does not provide enough detail to conclude what specific subsidy terms applied or whether any condition was breached. The layoffs alone do not establish a breach or repayment obligation.
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For affected workers, the key unresolved details are the precise roles and teams impacted, the terms of individual retrenchment packages, and whether further local changes are planned. Ubisoft’s public explanation is limited to production realignment; the broader reporting points to financial restructuring, while leaving those individual questions unanswered.
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