Multiple Gamescom 2026 exhibitors in Cologne reported that laptops and other equipment had been taken from their booths overnight. The stolen devices contained playable demos, unfinished builds and business or personal data, turning what should have been a major industry event into a serious setback for several developers and publishers.
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Which exhibitors were affected?
Ryan Laley’s Mimic demo
Solo developer Ryan Laley said all of the laptops at his booth were stolen. The machines contained his asymmetrical survival-horror game, Mimic, and the loss forced him to end his Gamescom appearance early. Laley said he reported the incident to event management, venue security and police.
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iam8bit’s Petal Runner and Escape Academy 2 equipment
Publisher and merchandiser iam8bit said two laptops were taken from its business-area station despite the presence of Koelnmesse security. The laptops were being used to demonstrate Petal Runner and Escape Academy 2. According to iam8bit, the theft disrupted scheduled media and creator appointments and put in-progress game builds at risk of leaking.
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Tessera Studios’ The Zibbo Show hardware
Tessera Studios said thieves forced open a cabinet at its indie-area booth. Two laptops and a Steam Deck were taken, along with the Gamescom demo and personal and company information stored on the devices.
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How many laptops were stolen?
The exact total was not publicly established. The named reports account for at least four laptops—two belonging to iam8bit and two belonging to Tessera Studios—alongside Laley’s unspecified number of stolen laptops and Tessera’s Steam Deck. Contemporary reports estimated that seven or eight laptops were taken overall.
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That uncertainty matters: the figure was an estimate based on reports from affected exhibitors, not a confirmed police inventory. It is therefore more accurate to describe the incident as involving an estimated seven to eight laptops rather than state a definitive total.
How the industry supported Laley
CD Projekt Red responded publicly through the Cyberpunk 2077 account, offering to check its fictional “Arasaka equipment archives” and send Laley replacement hardware so he would not have to start from scratch.
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Marketing consultant Indie Game Joe also helped Laley replace equipment, according to reports and Laley’s subsequent thanks. The available reporting does not establish the precise hardware or financial terms of that support.
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The offers provided immediate practical help, but they could not fully undo the disruption: Laley had lost the machines used to show Mimic during a time-sensitive industry event, along with the opportunity to continue his scheduled appearance normally.
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What Gamescom and Koelnmesse said
The reported thefts were referred to police, and organizers said investigations were underway. Gamescom’s business area is restricted to exhibitors, trade visitors and media representatives rather than the general public.
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Reports on the organizers’ response said Koelnmesse distinguished between general venue security and dedicated security for an individual booth. Exhibitors were reportedly told that separately staffed booth security could be booked and that insurance was their responsibility. The incidents were also described as individual cases.
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The distinction became a central point of criticism. Exhibitors and members of the game-development community argued that general security and restricted access created an expectation of meaningful overnight protection, particularly in a business area, while the response appeared to place much of the financial and operational burden on exhibitors.
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Why the thefts were more serious than lost hardware
For a large publisher, replacing a few laptops may be manageable. For a solo developer or small studio, the same loss can remove the only equipment available to run a demo, halt meetings and delay development.
The devices also contained more than presentation software. In the reported cases, stolen machines held Mimic, Petal Runner, Escape Academy 2 and The Zibbo Show builds, as well as business and personal information. iam8bit specifically warned that unfinished builds could be exposed.
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The Gamescom theft reports therefore raised two separate concerns: the immediate cost of replacing equipment and the security risk created when unreleased game builds leave a booth without authorization. While police investigations were reported to be ongoing, the available evidence does not establish who carried out the thefts or whether any of the hardware was recovered.
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