Several factors explain why:
In short, the remarks show professional interest—but they do not indicate that a port has been approved or started.
One reason the comments attracted attention is Virtuos’ existing relationship with Rockstar.
The studio partnered with Rockstar to bring L.A. Noire to modern platforms, including Nintendo Switch, in 2017.
Virtuos is also widely known for porting complex games across platforms and assisting with large AAA projects, which makes it a plausible candidate for adapting demanding titles like GTA V or Red Dead Redemption 2.
Because of this background, the studio publicly expressing interest carries more credibility than if the idea came from speculation alone.
Another reason these ports are considered plausible is the improved hardware expected from the Nintendo Switch 2.
Developers at Virtuos have previously discussed the system’s capabilities, saying its GPU performance is comparable overall to the Xbox Series S, although somewhat weaker in some scenarios, while its CPU is closer to PlayStation 4 levels.
They also suggested that, in theory, games that run at 60 FPS on Xbox Series S could be ported to Switch 2, depending on optimization work and technical constraints.
These kinds of capabilities—combined with features like DLSS upscaling—could make ports of large open‑world titles more realistic than they were on the original Switch.
Virtuos’ comments highlight a possibility, not a confirmed release.
But until Rockstar or Take‑Two formally announces a project, the idea remains speculation driven by developer interest rather than an official game release plan.
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