Sony is extending Quick Spectral Super Resolution (QSSR), its AI-guided upscaling technology for the standard PS5, to six more games. The update is already available in Marvel’s Spider-Man 2; Control Resonant is planned to receive it in December, while the other four games have no specific rollout dates confirmed in the available reports.
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Which PS5 games are getting QSSR?
| Game |
Rollout status |
| Marvel’s Spider-Man 2 |
Available as of November 13, 2026, in Fidelity and Performance modes. 1 8 |
| Control Resonant |
Planned for a December 2026 update. 8 14 |
| The Finals |
Announced for a future update; no firm date is specified in the available reports. 1 14 |
| ARC Raiders |
Announced for a future update; no firm date is specified in the available reports. 1 14 |
| No Man’s Sky |
Confirmed among the six games; no specific date is specified in the available reports. 3 14 |
| Hell Let Loose: Vietnam |
Announced for a future update; no firm date is specified in the available reports. 1 14 |
The reports describe the updates as coming over the following weeks, but do not give dates for most individual games.
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14 Treat those titles as announced, not as already updated.
What QSSR is—and what Sony says it improves
QSSR stands for Quick Spectral Super Resolution. Sony introduced it for the standard PS5 in October, with Marvel’s Wolverine and Ghost of Yōtei among the first supported games.
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3 Sony says the technology is built on the same foundation as PlayStation Spectral Super Resolution (PSSR) on PS5 Pro and can produce sharper details, cleaner edges, and more stable images than traditional upscalers.
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For Marvel’s Spider-Man 2, Insomniac says image sharpness and stability improve in both Fidelity and Performance modes. The studio also reported positive results using QSSR in Marvel’s Wolverine.
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28 Remedy has described the Control Resonant update as improving image stability and fine detail.
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Those are image-quality claims, not a guarantee of higher frame rates. The available reports do not establish a general framerate benefit for these games, nor do they provide a measured comparison of performance with and without QSSR.
Shared technology does not mean automatic support
QSSR shares a foundation and software interface with PS5 Pro’s PSSR, according to coverage citing Sony. That could make it relevant to games that already use PSSR, but each game still needs developer work to add QSSR support.
7 Sony and AMD’s Project Amethyst collaboration is also associated with QSSR in coverage of the technology.
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Sony’s announcement expands the list of games, but it does not mean QSSR is available system-wide on every standard PS5 game. Support is being added title by title, and the timing depends on each game’s update.
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Does this change the PS5 Pro comparison?
GamesRadar framed the expansion as a reason to question the PS5 Pro’s reported $900 price. That is a value judgment, not evidence that QSSR gives the standard PS5 the same overall capabilities as the Pro. Sony’s claims here concern image reconstruction; they do not establish parity between the consoles.
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