FromSoftware’s The Duskbloods is not simply a Souls-style action RPG with multiplayer added around the edges. Preview coverage presents it as a competitive, phase-based PvPvE game built around eight supernatural fighters, shifting alliances, enemy encounters, and elimination. The closed network test offered an early look at that structure, but it was also a reminder that the online infrastructure still needed testing: server problems forced FromSoftware to end the first session early.
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The core idea: eight Bloodsworn competing for First Blood
Each match brings together up to eight Bloodsworn—supernatural beings empowered by special blood. They are summoned during the “Twilight of Humanity” to compete for a prize called “First Blood.” Players can fight against one another, cooperate temporarily, and battle the game’s enemies, making every encounter a potential three-way contest between rivalry, opportunism, and survival.
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The result is a very different structure from a conventional FromSoftware campaign. The game’s online battles are divided into phases. Players earn victory or advancement points while dealing with enemies and rival Bloodsworn; those who fail to keep pace are removed as the match progresses. The official test guide describes eight fighters being culled by the grail until three remain for the final battle.
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That format gives combat a strategic layer beyond simply winning individual duels. A player may attack a rival, exploit a monster encounter, cooperate long enough to eliminate a larger threat, or prioritize the points needed to survive the next culling. Preview coverage compared the underlying feel to Bloodborne and Elden Ring Nightreign, but emphasized the added mobility and the pressure of an eight-player, phase-based match.
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Six Bloodsworn were available in the test build
The network-test version included six playable Bloodsworn, while previews reported that the full game is planned to offer more than 10. That limited roster was enough to show how sharply the characters differ in weapons, abilities, and movement styles.
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Sniper Layla combines close-range blades with long-range firepower
Sniper Layla was one of the clearest examples of The Duskbloods’ unusual character design. She uses paired Hieroglyph Katars—dagger-like blades wielded in both hands—for melee attacks, alongside a large sniper rifle for ranged combat. That combination lets her switch between aggressive close-range pressure and carefully positioned attacks from a distance.
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The character is deliberately more than a conventional backline sniper. Preview coverage also highlighted a Gatling gun that can emerge from her chest, reinforcing the game’s mix of gothic imagery, extreme character concepts, and mechanically distinct roles.
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Zork shows how strange the roster can become
Zork was another standout because his design pushes the roster in a much more eccentric direction. Preview reports describe him as using a jetpack-powered diving suit to fly around the map, making him a striking contrast to more grounded fighters such as the saber-wielding Albert.
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That variety matters in a game where movement and positioning can shape both PvE encounters and player-versus-player ambushes. The early roster does not appear to be a set of cosmetic variations on one moveset; each Bloodsworn is intended to change how a player approaches the match.
What the August network test actually covered
The official test schedule consisted of five four-hour sessions spread across August 21–23 in Pacific Time, with the final window extending into August 24 in some regions. The stated purpose of a network test was to evaluate performance and server load before service begins, rather than to represent the complete launch game.
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The test guide placed the action in Lowanro City and described the phase-and-culling structure, while previews said the six-character build was the same version used for the network test.
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51 That makes the previews useful for understanding the game’s basic loop, but not for drawing firm conclusions about the final roster, maps, balance, or total systems.
The opening session was also canceled early after players encountered serious server and login problems. That does not by itself determine the quality of the finished game, but it shows why FromSoftware scheduled a load test before release.
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A new multiplayer direction—but not necessarily a permanent one
The Duskbloods represents a substantial change in format for FromSoftware. The studio is applying its demanding action-combat vocabulary to a social competition in which scoring, temporary cooperation, enemy management, and elimination are as important as individual execution. Nintendo’s own description identifies the game as a PvPvE title rather than a traditional single-player action RPG.
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However, the available interviews do not support the idea that FromSoftware is abandoning single-player games. Hidetaka Miyazaki said the project’s multiplayer focus does not mean the studio is moving toward a more multiplayer-centered approach for all of its future work.
45 The safer conclusion is that The Duskbloods is an ambitious experiment with a different structure, not proof of a permanent company-wide pivot.
Why the game moved from the original Switch to Switch 2
The project began in 2021 as a small Nintendo Switch title while Elden Ring was still in development. As the concept took shape, Nintendo’s successor hardware became part of the plan, prompting FromSoftware to rework its development path around Switch 2.
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Reports based on Miyazaki’s interviews say the original Switch created significant technical challenges, while the improved capabilities of Switch 2 made the intended project more feasible.
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38 That history helps explain why the game is positioned as a Switch 2 exclusive rather than a cross-generation release.
Release status
Nintendo lists The Duskbloods as exclusive to Nintendo Switch 2 and gives it a 2026 release window. A specific launch date was not confirmed in the available material.
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For now, the network test’s clearest message is about design rather than launch timing: FromSoftware is building a match-based multiplayer game where eight Bloodsworn compete through escalating phases, and where a character such as Layla can move from katars to a sniper rifle—or even a chest-mounted Gatling gun—within the same battle. The test showed the concept’s unusual range, while its server trouble underlined the practical challenge of making that concept work online.