Revelation launches roughly a year before a major industry milestone. On July 1, 2026, Sony officially announced it will end physical disc production for all new PlayStation games starting January 2028 . After that date, every new title will be available only through the PlayStation Store or via digital codes at retailers
. Revelation releases within that one-year window, so it is technically one of the last games that could still get a disc — but the broader industry momentum is squarely against it
. By comparison, Grand Theft Auto VI is skipping discs entirely
.
Sony's push away from physical media is driven by direct margin advantages. Digital copies generate significantly higher per-unit revenue because there are no manufacturing, shipping, or retail overhead costs. Industry reports estimate that Sony earns approximately 54% more revenue per digital copy sold versus a physical disc . This structural profitability advantage is the core financial incentive behind the January 2028 disc-production phase-out
.
Hamaguchi acknowledged that modern game sizes strain Blu-ray capacity and that each platform has its own "specific rules and regulations" regarding physical formats . He suggested several alternatives if a full playable disc is not feasible
:
"Maybe you'll have a box with the code inside it, or maybe key cards like Nintendo's doing, or a boot disc or something," Hamaguchi said. "I feel like there'll always be something, and I hope there will be" .
One major counterargument to the all-digital push: the FF7 audience remains unusually attached to physical media. According to GamesIndustry.biz analyst Christopher Dring, 48% of Final Fantasy 7 Rebirth's PlayStation sales were physical — the highest share of any major PS5 title studied . In Japan, Rebirth recorded the second-biggest PS5 physical launch on record, behind only Final Fantasy XVI
. Its debut week sold 262,656 retail copies in Japan
.
Hamaguchi's personal case for physical media is not about data or margins — it is about community rituals he experiences at events like Fan Fest :
"Personally, here at something like Fan Fest or at community events for games that I've worked on, I really think that people bringing up things, asking for autographs — I think that's lovely. I think it's a wonderful culture and it would be a shame to lose that. I want that to remain"
.
He argued that physical packaging creates tangible touchpoints — collectible items, signed copies, and shared artifacts — that digital stores cannot replicate . He remains optimistic that "there will always be some kind of physical or packaged edition," even if its form changes from discs to key cards or boxed codes
.
Final Fantasy 7 Revelation's physical future is genuinely undecided. Hamaguchi is actively lobbying Square Enix for some form of physical edition, but the decision is caught between Sony's 2028 disc deadline, technical capacity limits, and a strong financial incentive for digital-only distribution. The FF7 audience remains unusually physical-oriented (48% of Rebirth's PS sales were on disc), and Hamaguchi is making a cultural argument that physical media fosters community traditions worth preserving. A full playable disc is not guaranteed, but a "box with a code" or a key-card edition appears to be the most likely compromise outcome .