Remedy Entertainment’s Control Resonant is a direct sequel to Control and one of the studio’s most important releases to date. It moves the series to a warped Manhattan, puts Dylan Faden in the lead role, and launches as a premium single-player action RPG rather than another ongoing multiplayer game.
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Release date and platforms
Control Resonant launches digitally worldwide on September 24, 2026 for:
- PlayStation 5
- Xbox Series X|S
- PC via Steam and the Epic Games Store
- GeForce NOW
A Mac release through Steam and the App Store is planned for later in 2026.
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Players who want a disc will need to wait longer: physical Standard and SteelBook editions for PS5 and Xbox Series X|S are scheduled for October 15, 2026.
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Editions, pricing, and PS5 early access
The confirmed Standard Edition price is $59.99 / £49.99 / €59.99, with regional pricing subject to variation.
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The available edition lineup includes a Standard Edition, a PS5 Digital Deluxe Edition, and physical Standard and SteelBook editions. Reporting on the announced edition details lists the Digital Deluxe and SteelBook versions at $69.99.
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The key pre-order distinction is on PlayStation:
- PS5 Digital Deluxe Edition: includes 48 hours of early access.
- Early-access start: September 22, 2026, ahead of the September 24 public launch.
The advance-access benefit is specifically attached to the PS5 Digital Deluxe version; players should check their local PlayStation Store listing for the precise unlock time in their region.
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Story: Dylan Faden and a broken Manhattan
The sequel shifts the playable protagonist from Jesse Faden to her brother, Dylan Faden. Remedy describes Dylan as the sole playable character in this installment.
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Its setting is no longer confined to the Federal Bureau of Control’s Oldest House. Dylan must survive a growing supernatural crisis in Manhattan, where a new form of resonance—alongside the Hiss and the Mold—is warping reality. Remedy frames the threat as one that puts both Dylan’s humanity and survival at risk.
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That makes Resonant a meaningful expansion of the Control universe: it retains the FBC’s paranormal framework while taking the series into a larger, outward-facing location. Remedy calls it both the next entry in the universe and a direct sequel to Control.
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What kind of game is Control Resonant?
Remedy has described Control Resonant as an open-ended action-adventure RPG.
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The available material points to a more build-oriented, melee-forward combat direction than the original game, while still placing extraordinary powers at the center of Dylan’s abilities. Specific systems and final balance details remain subject to the finished release, so players should treat pre-launch gameplay descriptions as an overview rather than a complete feature list.
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PS5 and PS5 Pro features
On PlayStation, Control Resonant will offer performance, quality, and balanced graphics modes, with support for DualSense features. These options apply across PS5 and PS5 Pro coverage provided by PlayStation.
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Publicly available material confirms those mode categories but does not establish reliable final resolution or frame-rate targets. Until Remedy or PlayStation publishes full technical specifications, it is best not to assume a particular performance target.
Reveal and release-date timeline
The game was revealed as Control Resonant—previously known internally as Control 2—at The Game Awards in December 2025, initially with a broad 2026 release window.
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Remedy confirmed the firm September 24, 2026 launch date during a PlayStation State of Play presentation in June 2026.
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Why this launch matters to Remedy
Control Resonant is not simply a sequel on Remedy’s release calendar. The company has said its 2026 profitability will be largely defined by the game’s September launch, underlining the importance of execution and reception for this self-published project.
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The stakes are heightened by the path of FBC: Firebreak, Remedy’s three-player co-op shooter set in the FBC world. Launched on June 17, 2025 for PC, PS5, and Xbox Series X|S, Firebreak was technically successful according to Remedy but commercially underperformed, particularly in its launch phase.
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In March 2026, Remedy released Firebreak’s final major content update, Open House. It added five maps, a permanent price reduction, and a cross-platform Friend Pass. Remedy said the game would remain online and playable for years, but ended major new-content work.
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The contrast is clear: Firebreak showed that Remedy is willing to experiment within the Control setting, while Resonant returns the franchise to an authored, single-player format. It would be too strong to call that a formal company-wide rule, but the timing makes the sequel a practical test of Remedy’s confidence in narrative-driven premium games.
Where the Max Payne remakes fit
Remedy is also developing the combined Max Payne 1 & 2 Remake project. The remake is targeting PS5 and Xbox Series X|S, and was reported to be in full production in early 2026.
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Together, the projects show two parallel tracks for the studio: Control Resonant is a new entry in Remedy’s self-owned Control universe, while the Max Payne remakes revisit a classic franchise in partnership with Rockstar Games.
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For players, the immediate takeaway is straightforward: Control Resonant arrives digitally on September 24, with Dylan Faden at the center of a new Manhattan-scale paranormal crisis. For Remedy, it is a defining attempt to turn one of its strongest original worlds into a durable, modern single-player franchise.
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