Graveyard Keeper 2 is scheduled to launch on September 22, 2026, for a listed US price of $24.99. The sequel keeps the series’ darkly comic graveyard-management foundation but expands the scope into town restoration, automated production, and undead-army warfare. Steam currently shows a 20% pre-purchase discount, bringing the price to $19.99 until the listed launch date.
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Release date and platforms
The announced release date is September 22, 2026. Current listings identify the main launch platforms as PC, PlayStation 5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2.
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The storefront picture is less consistent. Steam is the confirmed PC storefront in the current Steam listing, while several reports also name the Epic Games Store and GOG. Other listings include PlayStation 4 and Xbox One, but those platforms are not stated consistently across the latest launch-date materials. Players should therefore treat Steam, PS5, Xbox Series X|S, Switch, and Switch 2 as the clearest currently supported platforms, with additional storefront and last-generation availability subject to confirmation.
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Price and Steam launch discount
The listed US MSRP is $24.99. Steam’s current pre-purchase promotion applies a 20% discount, reducing the price to $19.99. SteamDB lists the promotion as ending on September 22, 2026; regional prices can differ.
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The Japanese listings show that regional pricing is not a direct currency conversion of the US price: one report lists ¥2,800 for PC, ¥3,800 for Switch and Switch 2, ¥3,190 for PS5, and ¥2,900 for Xbox Series X|S. It also reports a 20% sale through September 23 in Japan, reflecting the local release timing.
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Pre-order bonuses
Pre-orders include two cosmetic or home-customization rewards:
- A personal sauna placed outside the player’s house
- An exclusive outfit for the player character
The bonuses are listed by Nintendo, PlayStation, and game-price tracking pages. One report notes that the outfit’s appearance may depend on the platform where the pre-order is made.
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What Graveyard Keeper 2 adds
Restore and manage a town
The sequel broadens the player’s responsibility beyond the cemetery. Players help restore a damaged town, address residents’ problems, repair buildings, and complete quests throughout the city. Rebuilding the settlement also ties into economic progression, with residents and local activity becoming part of the player’s wider management strategy.
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This changes the central fantasy from running a single questionable cemetery business to managing a connected local economy. The graveyard remains important, but it now sits inside a larger town-management system.
Build larger automated production lines
Automation returns in a substantially expanded form. Players harvest flora, fauna, and human remains, then use those resources to construct machinery, increase output, and expand graveyard operations. The sequel’s store description specifically highlights automated production and zombie-based systems for handling the heavy work.
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Earlier reporting describes conveyor belts, machinery, and reanimated corpses being combined into larger production networks. These details suggest that the sequel is designed to make industrial-scale automation a much bigger part of progression than it was in the original.
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Command an undead army
Combat and defense are more prominent this time. As an Inquisitor, the player can lead an undead army, build towers and fortifications, and defend the town against a zombie apocalypse. Reports describe the sequel as moving beyond the first game’s lighter contact with combat toward organized battles and town defense.
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The premise also preserves the series’ characteristic moral absurdity: the undead threat is not only something to fight, but a potential source of labor and profit. That combination of defense, resource management, and zombie automation is the clearest way the sequel distinguishes itself from the original.
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What remains from the original
Graveyard Keeper 2 retains the core loop that made the series distinctive: managing a medieval cemetery, processing resources, crafting, upgrading systems, trading, completing storylines, and turning ethically dubious materials into commercial opportunities. The game’s grotesque characters and dark humor are also returning.
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The original launched on PC in 2018 before expanding to consoles and mobile platforms.
29 That history gives the sequel a familiar foundation, while the restored town and military systems are intended to make the follow-up feel broader rather than simply larger.
Why the September 2026 launch matters
The date gives the sequel a firm release window after its April 2026 announcement. The announcement was paired with a limited-time giveaway of the original on Steam, PlayStation, and Xbox, which ran for several days and helped draw renewed attention to the series.
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According to reporting on the promotion, the free giveaway generated roughly $250,000 in Steam DLC revenue, while interest in the sequel rose sharply. Those figures were attributed to statements from tinyBuild’s CEO and should be read as publisher-reported results rather than independently audited sales data.
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That makes September 22 more than a routine sequel launch: it follows a deliberate campaign to reintroduce the original game, bring new players into its cemetery-management formula, and build interest in a sequel that adds a town, an automated undead workforce, and a full zombie-defense layer.