One of the most widely reported issues is the framerate getting stuck at 58–59 FPS, even on powerful hardware. The culprit appears to be a conflict between the game's native 60 FPS lock and certain background software. The most widely recommended fix is to disable the in-game FPS limiter and use an external tool, such as RivaTuner Statistics Server (RTSS), to cap the frame rate at a clean 60 FPS. The game's own limiter is the source of the frame-timing spikes roughly every 30 frames .
Additionally, some users on the Steam Community report that simply disabling antivirus software like Malwarebytes immediately resolved the cap, restoring a steady 60 FPS in menus and matches .
A widely circulated community "fix" — reported by Polygon from Discord chatter — claims that running the Epic Games Store launcher in the background, even if you own the game on Steam, improves performance. The theory is that since Marvel Tōkon runs on Unreal Engine 5 and communicates with Epic's backend services, having the launcher active resolves some frame-pacing issue. Polygon notes this is one of the more difficult-to-believe suggestions, and results are reportedly inconsistent .
The PC issues do not stay on PC. The broken performance directly impacts online multiplayer, creating a nightmare for both PC and PS5 players .
Arc System Works issued a formal apology during the open beta weekend and promised a slate of day-one improvements, including reduced CPU usage, frame rate fixes, shader compilation improvements, OBS/Discord compatibility fixes, and rollback netcode updates . However, the day-one patch did not resolve the core issues — the same stuttering, frame cap, and rollback problems persisted at launch
. As of August 9, 2026, neither Arc System Works nor Sony has announced a dedicated post-launch PC performance patch. The developers have acknowledged ongoing investigation but have not committed to a timeline
.
The game launched to a "Mixed" rating on Steam, a disastrous reception for a high-profile Sony-published fighting game. Early counts showed roughly 40% positive out of 617 reviews (60% negative) . PC Gamer reported around 56% negative out of nearly 1,600 reviews on launch day
. Later reporting from August 7 showed 43% positive (488 positive, 647 negative out of 1,135 reviews)
. The rating has fluctuated between roughly 40% and 44% positive.