The latest PS6 RAM chatter is still unconfirmed: after earlier 30GB GDDR7/160 bit rumors, a newer report says 24GB memory with a 128 bit bus and 1TB SSD may be a more realistic cost conscious option, saving about $60... The pressure point is memory: reports link rising RAM and NAND costs to AI data center demand, wi...

Create a landscape editorial hero image for this Studio Global article: What are the latest reports saying about Sony potentially reducing the PlayStation 6’s RAM from 30GB to 24GB, why are rising memory costs an. Article summary: Recent reports say this is still rumor, not a confirmed Sony spec change: the PS6 had been rumored at 30GB of GDDR7 on a 160-bit bus, but a newer leaker claim says a more cost-conscious 24GB GDDR7 setup on a 128-bit bus . Topic tags: general, general web, user generated. Reference image context from search candidates: Reference image 1: visual subject "The main reason behind the possible delay is the sharp rise in demand for memory chips, driven largely by artificial intelligence (AI). Major tech companies are spending enormous s" source context "Why AI data centres might push the PlayStation 6 launch to 2029 | Technology News - The Indian Express" Reference im
Speculation around the PlayStation 6 has shifted from pure horsepower to cost control. The most important caveat: Sony has not confirmed the PS6’s memory, storage, price, or release date. The current discussion is based on leaks and reports, with the newest claim suggesting Sony could choose a cheaper 24GB memory configuration instead of the previously rumored 30GB design [31][
35].
Earlier PS6 hardware rumors centered on a higher-end memory setup: 30GB of GDDR7, reportedly using ten 3GB chips, a 160-bit memory bus, 32Gbps memory speed, and around 640GB/s of bandwidth [6][
18]. Several reports framed that as a major increase over the PS5’s 16GB memory pool [
6][
14].
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The latest PS6 RAM chatter is still unconfirmed: after earlier 30GB GDDR7/160 bit rumors, a newer report says 24GB memory with a 128 bit bus and 1TB SSD may be a more realistic cost conscious option, saving about $60...
The latest PS6 RAM chatter is still unconfirmed: after earlier 30GB GDDR7/160 bit rumors, a newer report says 24GB memory with a 128 bit bus and 1TB SSD may be a more realistic cost conscious option, saving about $60... The pressure point is memory: reports link rising RAM and NAND costs to AI data center demand, with some analysts suggesting PS6 timing could slip toward 2028 or 2029, while TrendForce reported Sony was still aiming f...
A 24GB setup would still exceed the PS5’s 16GB pool, but a 128 bit bus at the same 32Gbps speed would imply about 512GB/s of bandwidth—roughly 20% below the earlier 640GB/s PS6 rumor [6][31].
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First, let’s talk about the massive shift in system memory. Reportedly, the PlayStation 6 will feature 30GB of GDDR7 RAM . This is nearly double the capacity of the current PS5. Furthermore, the use of GDDR7 technology ensures blistering transfer speeds. Sp...
The newer cost-focused report is more conservative. According to Sina Finance’s coverage of claims attributed to hardware leaker KeplerL2, a more “reasonable” PS6 configuration could be 24GB of memory, a 1TB SSD, and a 128-bit memory bus [31]. The same report says KeplerL2 pushed back on an even lower 20GB memory and 500GB storage suggestion, arguing that cutting too far would weaken the point of a next-generation console [
31].
That makes the rumor less about Sony suddenly abandoning performance and more about a classic console trade-off: how much hardware can fit inside a mass-market price.
The reports tie Sony’s possible memory rethink to the broader memory market. GameSpot, citing Bloomberg-related reporting and analysts, said the shortage of memory chips has been largely attributed to AI companies buying up available stock, and that rising RAM costs had created a “major upset” for Sony’s plans [5]. Hypebeast also reported that spikes in RAM and NAND storage prices had disrupted Sony’s hardware strategy [
8].
Gigazine separately reported that AI data-center construction is driving demand for memory and hard drives, and cited reports that data centers could consume 70% of memory supply in 2026 [7]. Treat that as a reported forecast, not a confirmed Sony metric, but it explains the market logic: if AI infrastructure absorbs more DRAM and NAND supply, console makers may face higher component costs and less predictable availability [
5][
7][
8].
For a PlayStation console, that matters because memory and storage are not optional luxuries. They shape the bill of materials, launch supply, developer targets, and retail pricing flexibility.
The key number in the latest report is about $60. Sina Finance reported that, at current GDDR7 pricing, moving from a 160-bit memory bus to a 128-bit bus could reduce the PS6 bill of materials by roughly $60 [31].
The report also says the narrower bus could help Sony reuse partially defective chips and improve SoC yield by disabling one memory controller, rather than requiring a major APU redesign [31]. In other words, the savings would not only come from buying less memory; they could also come from better manufacturing economics.
That does not mean a 24GB PS6 would automatically be $60 cheaper at retail. A bill-of-materials saving gives Sony more room to manage margins, subsidies, regional pricing, exchange rates, and supply constraints.
The older 30GB rumor described a 160-bit bus running at 32Gbps for about 640GB/s of bandwidth [6][
18]. If the same 32Gbps memory speed were paired with a 128-bit bus, the simple bandwidth calculation would be about 512GB/s.
That would be a meaningful cut from the rumored 160-bit design:
| Scenario | Memory | Bus | Bandwidth estimate | Status |
|---|---|---|---|---|
| PS5 baseline | 16GB GDDR6 | — | 448GB/s | Existing console spec cited in reports [ |
| Earlier PS6 rumor | 30GB GDDR7 | 160-bit | ~640GB/s | Unconfirmed leak-based reporting [ |
| Cost-conscious PS6 rumor | 24GB memory | 128-bit | ~512GB/s if still 32Gbps | Unconfirmed report; about $60 BOM saving claimed [ |
A 512GB/s figure would still sit above the base PS5’s cited 448GB/s bandwidth, but it would be below the PS5 Pro’s 576GB/s figure cited in some rumor roundups [6]. That is why the bus-width rumor matters: 24GB would still be a capacity increase over PS5, but the bandwidth headroom would be less impressive than the earlier 30GB/160-bit claim.
Sony has not announced official PS6 specifications, a release date, or a price [1][
10][
35]. Reports covering Sony’s May 2026 comments say the company had not decided the PS6’s launch timing or price, with memory shortages making planning harder [
1][
10].
The reporting on timing is mixed. TrendForce reported in March 2026 that Sony was still maintaining a 2027–2028 PS6 launch plan despite memory-cost concerns [2]. Other reports, citing analysts and Bloomberg-related coverage, said the memory crunch could push the console toward 2028 or even 2029 [
5][
8][
10].
The safest read is that the launch window is unsettled in public reporting. Any specific PS6 price should be treated as speculation until Sony announces it.
A 24GB PS6 would not be a small-memory console. Compared with the PS5’s 16GB pool, 24GB would represent a 50% increase [6][
31]. That should still give developers more room than the current generation for assets, simulation data, and system overhead.
But it would be a smaller leap than 30GB. If Sony also moved from a 160-bit to a 128-bit bus, the theoretical bandwidth under the same 32Gbps assumption would fall from about 640GB/s to about 512GB/s. That could make developers lean more heavily on storage streaming, compression, reconstruction, and upscaling techniques to produce a clearly next-generation jump without relying only on raw memory bandwidth.
The bottom line: the rumored 24GB/128-bit PS6 would be a price-and-supply compromise, not necessarily a weak console. It could help Sony avoid an expensive launch in a tight memory market, but it would reduce the headroom implied by the earlier 30GB/160-bit rumor. Until Sony confirms the hardware, the best way to read these reports is as a sign of the economic pressure shaping next-generation console design—not as final PS6 specifications.
The release of the PlayStation 6 may be delayed until 2028 or later due to memory shortages caused by AI demand. The construction boom of AI data centers is driving a surge in demand for memory and hard disk drives. It's been reported that data centers will...
- Bloomberg reports suggest Sony is considering pushing the PlayStation 6 debut to 2028 or 2029 - A massive spike in RAM and NAND storage prices has reportedly disrupted Sony’s hardware strategy - The delay could leave the PlayStation 5 Pro as Sony’s flagsh...
TOKYO — Sony Interactive Entertainment has yet to finalize the release timing or pricing for the PlayStation 6, with ongoing global RAM shortages driven by artificial intelligence demand forcing the company to consider pushing the next-generation console la...
A new rumor suggests the next PlayStation (often called PS6) could feature around 30GB of unified GDDR7 memory with a 160-bit bus and up to 640GB/s of bandwidth . If true, that would signal a major shift in console design philosophy — prioritizing memory ca...
The authoritative insider Kepler L2, who specializes in information about the "hardware" of various new products, reported that the PS6 will have 30 GB of memory (operational and graphical). According to him, it will be GDDR7 with a frequency of 32 GHz, whi...
随后有用户建议,索尼应该为 PS6 配备 20GB 内存 +500GB 固态硬盘。而 KeplerL2 回应道:“把规格削弱太多的话,次世代主机就失去了意义”。 他认为,PS6 比较合理的配置方案是 1TB 固态硬盘 +24GB 内存,并将内存总线缩减至 128-bit。 不过部分用户质疑,将内存总线缩到 128-bit 未必能减少成本。而 KeplerL2 表示,只按当前 G7 价格计算的话,这么做能减少 60 美元(IT之家注:现汇率约合 408.6 元人民币)物料成本。并且索尼还可以再利用缺陷芯片,So...
知名硬體爆料者 Kepler L2 近日披露 Sony PlayStation 6 最新規格,新主機將搭載 30GB GDDR7 記憶體,比 PS5 16GB GDDR6 容量增加近倍,也較傳聞 24GB 多。爆料說 30GB 記憶體由十顆 3GB 顆粒組成,160-bit 頻寬,可提供 640GB/s 超高頻寬,硬體性能大幅提升。 ... 不過,所有規格資訊均非官方資訊,Sony 尚未確認 PS6 任何細節,官方公開前仍有修改可能。 ... - 三星正式量產 24Gb GDDR7,另兩款升級版同步送樣中