Change.org petitions. The main "Don't Kill the Disc" petition crossed 117,000 signatures within four days , passed 172,000 by day six , hit 250,000 in just over a week , and a separate Change.org petition from a Winnipeg video game store surpassed 330,000 signatures . At least two parallel petitions exist .
"No Disc, No Buy" campaign. The hashtag #NoDiscNoBuy flooded Sony's social media — every major PlayStation post for weeks was "ratio'd" with replies repeating the slogan . Metal Gear Solid voice actor David Hayter joined the boycott, posting a photo of his physical game collection with the caption . Sony finally broke the streak only when it advertised Call of Duty: Black Ops ports, which generated genuine enthusiasm . Users also began canceling PlayStation Plus subscriptions as a financial protest .
#PSBlackout protest (Aug 23–30, 2026). A grassroots campaign coordinated by the "Does it play?" account calls on PlayStation owners to log out, switch off, and spend nothing for a full week . Organizers describe it as a response not just to the disc decision but to five years of accumulated grievances over pricing, subscription changes, and digital-only policies . Analysts say a one-week boycott is unlikely to reverse Sony's strategic direction .
Industry and figure reactions.
$7.2 billion second-hand game market. Analysts (Dataintelo, cited by CNBC) value the global used-game market at $7.2 billion in 2025 . Sony's disc phase-out could severely contract or destroy that segment, since digital games cannot be resold or traded . Wedbush analyst Michael Pachter noted that historically one-third of games were resold, and trade-in credit helped fund new purchases — that cycle breaks with all-digital . Retailers like CeX face an existential long-term threat, especially if Xbox and Nintendo eventually follow suit .
Digital ownership. The disc phase-out eliminates consumers' ability to buy, sell, lend, or gift a game — the first-sale doctrine cannot apply to a license. SKG argues that Sony is steering toward a walled-garden model where the publisher and platform holder control all access, and games can be removed without recourse . This raises the stakes for the broader debate over digital ownership and game preservation.
EU consumer advocacy. Stop Killing Games previously collected over a million verified signatures for a European Citizens' Initiative aimed at forcing regulators to address planned obsolescence and revocation of digital purchases . Sony's disc decision gives that advocacy effort new urgency — it now has a live, high-profile case to point to in lobbying EU lawmakers for rules that would require publishers to maintain playability of digital games or offer refunds. The timing (the disc decision came just days after GTA VI's discless announcement) is seen as deliberately coordinated by critics .