ONL tickets for the in-person event are sold out. Viewers who are not attending Cologne can watch the broadcast online through the official Gamescom website and the show’s YouTube and Twitch distribution channels.
The announced list is not yet a complete running order, but several appearances have been reported:
Keighley described the Final Fantasy VII Revelation segment as the first update on the game since its announcement at Summer Game Fest.
Other titles have circulated in preview coverage, but they should not automatically be treated as a final official lineup. ONL is built around surprises and unannounced reveals, so the confirmed list is expected to remain incomplete until the broadcast.
One of the most important points surrounding ONL is that a game appearing in the show does not necessarily mean its publisher bought a trailer slot.
Keighley has described two separate types of placement: editorial selections, chosen by his team without charging publishers, and paid advertising placements. Felix Falk, managing director of Germany’s game industry association game, likewise characterized commercial placements as part of the financing model rather than as a mechanism that determines the editorial selection of games.
The widely reported pricing figures relate to a 2025 rate card, not a confirmed 2026 price list. That reporting put advertising packages at approximately €70,500 to €465,000, depending on the placement and duration, with the highest figure reported as roughly $520,000 at the time. Those figures therefore provide context for the commercial scale of the showcase, but should not be read as an official 2026 tariff.
The practical distinction is straightforward: a publisher may pay for an advertising slot, but Keighley and the organisers say payment does not itself determine whether a game receives an editorial selection.
The strongest confirmed record is the exhibition footprint. Organisers say that all available exhibition space sold out for the first time in Gamescom’s history, following earlier expansion of the event area. That indicates unusually strong demand from exhibitors before the public even arrives.
Gamescom is also expanding its programme beyond the central ONL broadcast and public show floor, with additional livestreams and formats including the gamescom awesome indies show, gamescom GDQ and gamescom studio.
The wider week is split across several audiences:
The public opening hours listed by organisers are 1:00–7:00 p.m. on Wednesday, August 26, 10:00 a.m.–8:00 p.m. on Thursday and Friday, and 9:00 a.m.–8:00 p.m. on Saturday and Sunday. August 26 is also identified as a trade visitor and media day.
Gamescom week also includes developer, diversity and international initiatives outside the main stage programme.
Global Game Jam is involved in a developer-scholars initiative and is partnering with Courage for the Games 4 Diversity Showcase. The showcase is scheduled for Sunday, August 23, at Lost Level eSports Bar in Cologne.
Women in Games International is also planning community meetups during the week, according to the event-week programme described in the reporting. Nigeria is additionally scheduled to present its first national Games from Nigeria pavilion from August 26–28 in Hall 4.1, booth C010, led by Hugo Obi.
For most viewers, the key date is August 25 at 8:00 p.m. CEST, preceded by a 30-minute pre-show. Keighley and Sjokz will present a two-hour showcase featuring confirmed updates for games including Gears of War: E-Day and Final Fantasy VII Revelation, alongside further announcements that remain under wraps.
The wider Gamescom week then runs through August 30, combining a sold-out exhibition footprint with gamescom dev, the public show floor, industry programming and community events. The lineup is substantial—but it is still a preview, not a complete list of everything ONL will reveal.