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The new platform launch follows the game's overwhelmingly positive reception on its original platforms. On the PlayStation 5, Final Fantasy VII Rebirth achieved a Metacritic score of 92 out of 100 based on 145 critic reviews, placing it in the site's "Universal Acclaim" category . The PC version also received strong reviews, earning a Metascore of 90
. According to Square Enix, the title has received over 125 perfect scores and 40 Game of the Year awards from critics worldwide
. It is widely considered one of the best-reviewed entries in the storied franchise, holding the highest aggregate score for a single-player Final Fantasy game since Final Fantasy XII
.
This launch is part of a carefully orchestrated plan to unify the entire remake project across all current-generation hardware. The first chapter, Final Fantasy VII Remake Intergrade, was ported to Switch 2 and Xbox Series X|S earlier in the year on January 22, 2026 . With Rebirth's June 3 launch, the entire currently available trilogy will be playable on these platforms, laying the groundwork for the final chapter
.
Square Enix has confirmed that the third and still-unnamed final game in the trilogy will break from the past. Unlike its predecessors, it will not have a period of PlayStation exclusivity and is scheduled for a simultaneous day-one launch on PlayStation 5, Xbox Series X|S, and PC . Director Naoki Hamaguchi has stated that this multiplatform development approach has not negatively impacted the project's progress, explaining that “designated teams working on each platform” ensure smooth sailing, though he noted that the Xbox Series S's memory constraints presented some technical hurdles
.
Rebirth’s launch is a key milestone in a larger corporate strategy. In a November 2025 investor briefing, Square Enix outlined a Medium-Term Business Plan that explicitly aims to “maximize the value of the franchise” by pursuing simultaneous multiplatform launches for major titles . The era of a single console manufacturer locking down major Final Fantasy releases appears to be definitively over. This approach mirrors a broader industry trend away from third-party exclusivity, designed to expand the fan base for each IP and increase software sales
.
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