The definitive source for this research is Eriksson, Kenward, Poom, & Stenberg (2021), published in the Scandinavian Journal of Psychology. The study observed 65 children, aged 4 to 6, playing either cooperative or competitive board games over 6 weeks.

Create a landscape editorial hero image for this Studio Global article: Eriksson、Kenward、Poom與tenberg(2021)探討合作型與競爭型桌上遊戲對4至6歲幼兒行為表現的影響;該研究以65名幼兒為對象,探討合作型與競爭型桌遊對行為的影響,合作型桌遊通常強調共同目標與團隊合作,而競爭型桌遊則涉及輸贏結果與規則遵循。無論何種遊戲形式. Article summary: 你這段文字對應的引用文獻是 Eriksson, Kenward, Poom, & Stenberg (2021) ;你寫的「tenberg」應修正為 Stenberg 。[6][7] Key findings 正確文獻題名是 The behavioral effects of cooperative and competitive board games in preschoolers 。[5][6] 作者為 Malin Eriksso. Topic tags: general web, api, design, education, gaming. Reference image context from search candidates: Reference image 1: visual subject "Erikkson et al 2021). Eriksson M, Kenward B, Poom L, Stenberg G. 2021. The behavioral effects of cooperative and competitive board games in preschoolers." source context "Cooperative board games for kids" Reference image 2: visual subject "Introduction: Effects of cooperative versus competitive games on sh
Board games are a childhood staple, a social ritual that goes far beyond just rolling dice and moving pieces. But have you ever stopped to wonder if a game like Snakes and Ladders shapes a child differently than a cooperative treasure hunt? A fascinating study by Eriksson, Kenward, Poom, and Stenberg (2021) put this question to the test, and the results might challenge some deeply held assumptions about play.
The research, formally titled "The behavioral effects of cooperative and competitive board games in preschoolers," meticulously observed 65 children between the ages of 4 and 6. Over a period of six weeks, small groups of four children repeatedly played either a cooperative board game, where the goal is a shared victory, or a competitive one, where there’s a clear winner and loser. Shortly after each play session, the researchers observed the children in a different task to see if the game's nature had any immediate, measurable impact on their behavior.
Here’s the twist: the study found that the type of board game—cooperative or competitive—did not have a direct effect on cooperative, prosocial, or antisocial behavior in the task that followed. A competitive game didn't churn out more aggressive kids, and a cooperative one didn't instantly create a team of angels.
What did happen, however, was that children displayed equal amounts of cooperative and prosocial behavior after both game types. The one notable observation was that children might show more competitive behavior after playing a competitive game, though the researchers themselves flagged the reliability of that specific measurement as a point of caution.
This doesn't mean games don't matter—it simply means their influence is more nuanced. The real magic might be in the shared experience itself.
Whether a child is working with teammates to beat a clock or racing to the finish line against friends, every board game is a structured social microcosm. Both formats demand the same fundamental skills:
These elements provide children with a low-stakes environment to practice behavioral control and social interaction. It’s not the winning or losing that's the primary teacher, but the process of playing fairly with others. This interpretation aligns with broader findings that even competitive games can boost prosocial behaviors like sharing and helping in a play context. On the flip side, other research suggests that a purely competitive context can sometimes reduce sharing immediately afterward, highlighting how sensitive behavior is to the environment.
The source you're looking for is definitively Eriksson, Kenward, Poom, & Stenberg (2021). A small but important correction: the author you noted as "tenberg" is Gunilla Stenberg.
Here is the complete citation in APA 7th Edition format for your reference list:
Eriksson, M., Kenward, B., Poom, L., & Stenberg, G. (2021). The behavioral effects of cooperative and competitive board games in preschoolers. Scandinavian Journal of Psychology, 62(3), 355–364. https://doi.org/10.1111/sjop.12708
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It's crucial to note the study's own boundaries. The finding that the immediate type of game didn't drastically change behavior doesn't override the entire body of research. Other studies have shown that a competitive setting can increase aggression or decrease sharing in some children. The key takeaway is context-dependent. A six-week study with a specific set of board games and 65 Swedish preschoolers gives us a vital piece of the puzzle, not the whole picture.
So, should you ban competitive games or force your preschooler into a cooperative utopia? The evidence from Eriksson et al. (2021) says probably not. The deeper value lies in the act of playing together. Whether working in unison or in friendly rivalry, children are learning the fundamental dance of social life—how to wait, how to follow a shared reality of rules, and how to handle themselves when interacting with others. The board game, in any flavor, might just be one of the oldest and most effective social toolkits we have.
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The definitive source for this research is Eriksson, Kenward, Poom, & Stenberg (2021), published in the Scandinavian Journal of Psychology.
The definitive source for this research is Eriksson, Kenward, Poom, & Stenberg (2021), published in the Scandinavian Journal of Psychology. The study observed 65 children, aged 4 to 6, playing either cooperative or competitive board games over 6 weeks.
Surprisingly, the type of game did not significantly influence cooperative, prosocial, or antisocial behavior in a subsequent task.