This distinction is crucial. A board game might naturally spark more conversation, but it doesn’t automatically teach a child how to wait for a turn or handle losing without support. To build those consistent emotional regulation skills, the intervention must include deliberate teaching strategies like visual prompts, adult modeling, peer demonstrations, and positive reinforcement .
The principles driving success in digital games also offer a valuable blueprint. A comprehensive systematic review found that digital games were the most consistently effective intervention for reducing negative emotional experiences in children and adolescents, particularly for those at risk of anxiety . More recently, a 2025 meta-analysis on "serious games"—games designed for education rather than pure entertainment—confirmed they are being actively used to train emotional regulation strategies in educational programs
. While a tablet screen is different from a cardboard board, the core mechanics are the same: a structured challenge with clear feedback loops.
For researchers designing a study on board games and emotional regulation in young children with special needs, the path forward is becoming clearer. The evidence suggests that games are not a magic bullet but a highly effective stage for practice. The key is to shift the focus from the board game as a standalone activity to a structured intervention medium.
Instead of claiming a game will broadly reduce a child's anxiety, a more precise and evidence-based study would measure specific, observable behaviors within the game context.
What does this look like in practice?
Drawing from a trauma-informed, game-based social-emotional learning program for older students, researchers can adapt the idea of “practicing coping strategies through play” for a much younger audience . This might involve embedding visual emotion cards, turn-taking cue cards, or scripted alternative phrases to use when a child loses, all within the game's flow.
The most consistent finding across all these studies is also a call to action: There is a genuine scarcity of empirical research with validated DOIs that focuses specifically on the intersection of physical board games, young children with special education needs, and emotional regulation .
This gap represents a clear and valuable opportunity. Future research can directly address this by testing whether a well-designed board game intervention—paired with explicit teaching supports—leads to measurable gains in the specific emotional regulation behaviors observed during play. By building on the established promise of game-based interventions and responding to their identified limitations, a new study can make a significant and practical contribution to the field of early childhood special education .
Board games, it turns out, are far more than child's play. They are a microcosm of social life, offering a repeatable trial-by-fire for the emotional skills children need to thrive.
Lok, K. I., Chiang, H.-M., Lin, Y.-H., & Jiang, C. (2022). Trying a board game intervention on children with autism spectrum disorder in Macau: How do they react? International Journal of Developmental Disabilities, 70(3), 416–424. https://doi.org/10.1080/20473869.2022.2095861
Serious games to support emotional regulation strategies in educational intervention programs with children and adolescents: Systematic review and meta-analysis. (2025). Heliyon, 11(4), e42712. https://doi.org/10.1016/j.heliyon.2025.e42712
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