So the right takeaway is not that these exact 60 cards are automatically perfect everywhere. Prague gives players a high-signal testing point, but the Dudunsparce version still had only 15 pilots in that event sample.
The public sources agree on the main card names and counts, although some printings and card numbers differ. Always confirm current legality, rotation and local event rules before registering a list.
| Count | Card |
|---|---|
| 4 | Dreepy |
| 4 | Drakloak |
| 3 | Dragapult ex |
| 2 | Dunsparce |
| 2 | Dudunsparce |
| 1 | Dudunsparce ex |
| 2 | Munkidori |
| 1 | Budew |
| Count | Card |
|---|---|
| 4 | Lillie’s Determination |
| 3 | Boss’s Orders |
| 3 | Crispin |
| 2 | Brock’s Scouting |
| 1 | Acerola’s Mischief |
| 4 | Buddy-Buddy Poffin |
| 4 | Poké Pad |
| 4 | Ultra Ball |
| 2 | Night Stretcher |
| 2 | Pokégear 3.0 |
| 1 | Hero’s Cape |
| 2 | Risky Ruins |
| Count | Card |
|---|---|
| 4 | Psychic Energy |
| 3 | Fire Energy |
| 2 | Darkness Energy |
Pokémon’s own summary of Dragapult ex is a useful starting point: block Item cards early with Budew’s Itchy Pollen, draw through the deck with Drakloak’s Recon Directive, then wipe the opponent’s board. The Prague build follows that outline, while using the Dudunsparce line as a more defined secondary package.
The list maxes out on 4 Dreepy and 4 Drakloak, with 1 Budew as the early disruption option. That matches the official description of Dragapult ex’s opening plan: Budew buys time by pressuring Item-based starts, while Drakloak becomes the draw engine that helps the deck keep playing after setup.
For testing, the first question is simple: are you reaching Drakloak reliably enough? If not, changing flashy late-game cards will not fix the deck’s real problem.
The Supporter core is 4 Lillie’s Determination, 3 Boss’s Orders, 3 Crispin, 2 Brock’s Scouting and 1 Acerola’s Mischief. Around that, the list uses consistency and recovery pieces such as 4 Poké Pad, 2 Pokégear 3.0 and 2 Night Stretcher.
This is where many games are won or lost before the final attack. When testing the list, track what actually went wrong in awkward turns. Did you miss an Evolution? Did you miss Energy? Did you have resources but no finishing line? Those are different problems, and they point to different deck-building changes.
The main attacker is 3 Dragapult ex. The list also keeps several functional slots around the endgame, including 3 Boss’s Orders, 2 Risky Ruins, 1 Hero’s Cape and 2 Munkidori. That fits the broader Dragapult ex identity described by Pokémon: after the deck has disrupted and drawn cards, it tries to turn accumulated board pressure into Prize cards.
The biggest identifier in the Prague build is that Dudunsparce is not just a single tech card. The list runs 2 Dunsparce, 2 Dudunsparce and 1 Dudunsparce ex, taking five total slots.
That matters because Pokémon noted that most Dragapult ex lists have roughly 55 to 57 cards set in place. In other words, the Dragapult ex core is already fairly settled. The cards that define a version are often the final package, the utility Trainers and the Energy split. In this build, Dudunsparce is the package you should test as a package—not just judge one card at a time after a single match.
If you plan to bring this list to a tournament, start by playing the full 60. After that, make small, targeted changes rather than rebuilding the whole deck at once.
Dragapult ex / Dudunsparce is one of the most useful Dragapult ex benchmarks to test after Prague. It has a recorded Regional performance, broader Dragapult ex strength is supported by both Pokémon and Limitless data, and the 60-card list is consistent across multiple public deck-profile sources.
Just do not treat it as a permanent answer. Treat it as a strong starting point, then check the current rules, legal card pool and your expected metagame before making final changes.
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