Miyamoto has also elaborated that "ultimately what people remember are the IPs" and that Nintendo can reach "only so many people" through games alone . Film, in his view, is the mechanism to expand the fanbase and keep Nintendo's characters culturally alive across generations, even as specific hardware and game formats become obsolete . This marks a fundamental philosophical shift for a company that was famously risk-averse toward film adaptations following the poorly received 1993 live-action Super Mario Bros. movie .
Nintendo has confirmed a clear short-term roadmap, with additional projects already in development.
| Project | Status | Details |
|---|---|---|
| The Super Mario Bros. Movie | Released (2023) | Animated film in partnership with Illumination; a massive global box office success . |
| The Super Mario Galaxy Movie | In development; release April 2026 | Animated sequel to the 2023 film, again with Illumination. An official trailer was launched by Nintendo . |
| The Legend of Zelda (live-action) | In development; targeted for 2027 | Live-action adaptation in partnership with Sony Pictures, directed by Wes Ball. Casting images of Bo Bragason (Zelda) and Benjamin Evan Ainsworth (Link) have been released . |
| Other unannounced film/TV projects | In development (unannounced) | Nintendo has confirmed it is actively working on "various other projects" for film and TV beyond the Mario and Zelda films . A financial results presentation teased at least two additional projects marked only with question marks . |
To support this expansion, Nintendo has established internal studios—Nintendo Pictures and Nintendo Stars—to produce video and movie content . The company has also indicated it does not simply license out its IP but remains "deeply involved in production" and "takes part in financing" .
Despite the buzz from fans, Shigeru Miyamoto has explicitly stated that Nintendo is not building a unified cinematic universe similar to Marvel's. In a March 2026 joint interview with Illumination CEO Chris Meledandri published by Polygon, Miyamoto was asked about a Nintendo cinematic universe. He replied: "I don't think that's something we're really thinking about right now" .
He elaborated further, saying, "Right off the bat, I'll say that unlike something like Super Smash Bros., I don't think you'll have a situation [where] all Nintendo characters would be joining together" . He shut down the idea of a crossover film "for the time being" .
Miyamoto's focus is on making each film adaptation strong on its own terms, with Nintendo remaining "deeply involved" in every project from planning through release, rather than forcing interconnected continuity . While he did not rule out the possibility of future cameos—noting that the team focuses on adding "secret cameos here and there" —the strategy is clearly not to build toward a single shared universe event.
Nintendo's film strategy represents a long-term bet on the durability of its IP. By establishing a consistent pipeline of movies—starting with two major franchises, Mario and Zelda—the company is treating cinema as a permanent part of its business. Unannounced projects are already in development, and the corporate infrastructure (Nintendo Pictures) is in place to support them. However, the approach is deliberately decentralized: each film is intended to stand on its own, with no expectation that characters will eventually converge in a single blockbuster crossover.