PlayStation Studios boss Hermen Hulst has shifted the message from quantity to quality, saying "What is important to me is having a diverse set of player experiences" rather than hitting a specific number . In a June 2026 Famitsu interview, PlayStation co-CEO Hideaki Nishino said the company believes live-service games "have the potential to engage users worldwide" and will continue pursuing them .
Sony's historical strength has been cinematic single-player blockbusters (e.g., The Last of Us, God of War, Spider-Man). Under the live-service pivot, Sony deliberately shifted resources toward persistent online titles—a major strategic departure from its traditional model . Key differences in approach:
This dual-track approach has created tension: the live-service track has consumed massive investment while producing only one clear hit (Helldivers 2), leading to cancellations of live-service projects from Bluepoint (a God of War multiplayer title) and Bend Studio .
Bungie has been devastated by layoffs since Sony acquired it for $3.6 billion in 2022 . Here is the breakdown by wave:
| Layoff Wave | Date | Number of Jobs Cut | Notes |
|---|---|---|---|
| Round 1 | October 2023 | ~100 (8% of staff) | Part of broader industry cuts |
| Round 2 | August 2025 | 220 (17% of staff) | Announced by CEO Pete Parsons; 155 more were absorbed into SIE |
| Round 3 | June 2026 | 292 (confirmed via WARN filing) | Most of the Destiny team and some Marathon staff; Destiny 2 ended live support on June 9 |
Total since acquisition: At least 612 confirmed job losses across three rounds, representing roughly 47% of Bungie's workforce . Sony also wrote down $765 million on Bungie's value in May 2026—21% of the purchase price .
Leadership changes:
Concord's failure was a watershed moment. Developed over eight years by Firewalk Studios (acquired by Sony), the hero shooter launched on August 23, 2024, and was pulled offline on September 6—just two weeks later—after abysmally low sales. Sony closed Firewalk Studios entirely in October 2024 .
The fallout was significant:
Despite all this, Sony has not retreated. The company continues to invest in new live-service titles, citing Helldivers 2 as proof-of-concept that the model can work for PlayStation . The number of simultaneous projects has been halved, quality gates tightened, and external messaging recalibrated—but the strategic direction remains unchanged as of June 2026.
PlayStation Studios boss Hermen Hulst has shifted the message from quantity to quality, saying "What is important to me is having a diverse set of player experiences" rather than hitting a specific number . In a June 2026 Famitsu interview, PlayStation co-CEO Hideaki Nishino said the company believes live-service games "have the potential to engage users worldwide" and will continue pursuing them .
Sony's historical strength has been cinematic single-player blockbusters (e.g., The Last of Us, God of War, Spider-Man). Under the live-service pivot, Sony deliberately shifted resources toward persistent online titles—a major strategic departure from its traditional model . Key differences in approach:
This dual-track approach has created tension: the live-service track has consumed massive investment while producing only one clear hit (Helldivers 2), leading to cancellations of live-service projects from Bluepoint (a God of War multiplayer title) and Bend Studio .
Bungie has been devastated by layoffs since Sony acquired it for $3.6 billion in 2022 . Here is the breakdown by wave:
| Layoff Wave | Date | Number of Jobs Cut | Notes |
|---|---|---|---|
| Round 1 | October 2023 | ~100 (8% of staff) | Part of broader industry cuts |
| Round 2 | August 2025 | 220 (17% of staff) | Announced by CEO Pete Parsons; 155 more were absorbed into SIE |
| Round 3 | June 2026 | 292 (confirmed via WARN filing) | Most of the Destiny team and some Marathon staff; Destiny 2 ended live support on June 9 |
Total since acquisition: At least 612 confirmed job losses across three rounds, representing roughly 47% of Bungie's workforce . Sony also wrote down $765 million on Bungie's value in May 2026—21% of the purchase price .
Leadership changes:
Concord's failure was a watershed moment. Developed over eight years by Firewalk Studios (acquired by Sony), the hero shooter launched on August 23, 2024, and was pulled offline on September 6—just two weeks later—after abysmally low sales. Sony closed Firewalk Studios entirely in October 2024 .
The fallout was significant:
Despite all this, Sony has not retreated. The company continues to invest in new live-service titles, citing Helldivers 2 as proof-of-concept that the model can work for PlayStation . The number of simultaneous projects has been halved, quality gates tightened, and external messaging recalibrated—but the strategic direction remains unchanged as of June 2026.