When Bungie ended Destiny 2's live support in June 2026, Warframe's developers reacted with sorrow, not celebration — calling the news 'catastrophic' and 'earth shattering,' then creating a hidden in game tribute for... Community director Megan Everett warned that 'a game is healthy when you have competitors,' and t...

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In May 2026, Bungie announced it would stop delivering new content for Destiny 2 after a final update on June 9, 2026 . The news sent shockwaves through the live-service shooter community — including the studio behind Destiny 2's longest-running rival.
But instead of popping champagne, the developers of Warframe at Digital Extremes responded with heartfelt sorrow, public grief, and a tangible in-game tribute. Here's what they said, why they said it, and what it means for the genre.
Rebecca Ford (Creative Director) was among the first and most prominent voices from Digital Extremes. Speaking on the Dropped Frames podcast and in social media posts, she described the news as "catastrophic" and "unthinkable," saying she could not understand how the industry could "just end one of the most impactful games of the last decade" .
Ford traced her personal connection to Bungie back to playing Halo 3 at age 16 . In a widely shared post, she wrote: "Destiny was and is a force of nature, loved and held in the hands of so many people who, for a moment, were part of the biggest thing in gaming. What a tempest! I am 16 again — I am 35. I am making Warframe, I am saying goodbye to the only lasting pillar I had to look up to."
Megan Everett (Community Director & Live Ops Lead) described the announcement as "heartbreaking" and "earth-shattering" . She told Eurogamer she never imagined she would read an email from Bungie about ending Destiny 2's support
. Speaking to PC Gamer, she stressed: "No one is celebrating"
.
Pablo Alonso (Design Director) joined the public mourning and drew a parallel to when Heroes of the Storm was wound down, criticizing those who used the moment to push rival games instead of showing respect . He said such recommendations — telling mourning fans to "just play another game" — were not helpful, only "annoying"
.
Rather than treating Destiny 2's end as a competitive win, the Warframe leadership framed it as a loss for the entire live-service genre.
Megan Everett explicitly said: "A game is healthy when you have competitors" . She explained that Destiny 2's presence pushed Warframe to be better, and its absence leaves a void that no single game can fill
.
Rebecca Ford echoed this, stating there is "no world where it makes sense" to end Destiny 2's support, and that the decision was driven by business-side pressures, not creative ones . She later added that "there is no Warframe without the legacy of Bungie games"
.
Warframe's developers reacted with unfiltered sorrow, explicitly refused to frame the news as a victory, and instead mourned the loss of a rival they credited with inspiring their own work. They backed their words with action — a hidden homage in their own game meant only for those who looked closely.
As Megan Everett put it: "A game is healthy when you have competitors." By that measure, the end of Destiny 2's live support makes the entire genre a little less healthy.
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When Bungie ended Destiny 2's live support in June 2026, Warframe's developers reacted with sorrow, not celebration — calling the news 'catastrophic' and 'earth shattering,' then creating a hidden in game tribute for...
When Bungie ended Destiny 2's live support in June 2026, Warframe's developers reacted with sorrow, not celebration — calling the news 'catastrophic' and 'earth shattering,' then creating a hidden in game tribute for... Community director Megan Everett warned that 'a game is healthy when you have competitors,' and the team rejected any framing of the event as a competitive victory.
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