Ford traced her personal connection to Bungie back to playing Halo 3 at age 16 . In a widely shared post, she wrote: "Destiny was and is a force of nature, loved and held in the hands of so many people who, for a moment, were part of the biggest thing in gaming. What a tempest! I am 16 again — I am 35. I am making Warframe, I am saying goodbye to the only lasting pillar I had to look up to."
Megan Everett (Community Director & Live Ops Lead) described the announcement as "heartbreaking" and "earth-shattering" . She told Eurogamer she never imagined she would read an email from Bungie about ending Destiny 2's support . Speaking to PC Gamer, she stressed: "No one is celebrating" .
Pablo Alonso (Design Director) joined the public mourning and drew a parallel to when Heroes of the Storm was wound down, criticizing those who used the moment to push rival games instead of showing respect . He said such recommendations — telling mourning fans to "just play another game" — were not helpful, only "annoying" .
Rather than treating Destiny 2's end as a competitive win, the Warframe leadership framed it as a loss for the entire live-service genre.
Megan Everett explicitly said: "A game is healthy when you have competitors" . She explained that Destiny 2's presence pushed Warframe to be better, and its absence leaves a void that no single game can fill .
Rebecca Ford echoed this, stating there is "no world where it makes sense" to end Destiny 2's support, and that the decision was driven by business-side pressures, not creative ones . She later added that "there is no Warframe without the legacy of Bungie games" .
Warframe's developers reacted with unfiltered sorrow, explicitly refused to frame the news as a victory, and instead mourned the loss of a rival they credited with inspiring their own work. They backed their words with action — a hidden homage in their own game meant only for those who looked closely.
As Megan Everett put it: "A game is healthy when you have competitors." By that measure, the end of Destiny 2's live support makes the entire genre a little less healthy.
Ford traced her personal connection to Bungie back to playing Halo 3 at age 16 . In a widely shared post, she wrote: "Destiny was and is a force of nature, loved and held in the hands of so many people who, for a moment, were part of the biggest thing in gaming. What a tempest! I am 16 again — I am 35. I am making Warframe, I am saying goodbye to the only lasting pillar I had to look up to."
Megan Everett (Community Director & Live Ops Lead) described the announcement as "heartbreaking" and "earth-shattering" . She told Eurogamer she never imagined she would read an email from Bungie about ending Destiny 2's support . Speaking to PC Gamer, she stressed: "No one is celebrating" .
Pablo Alonso (Design Director) joined the public mourning and drew a parallel to when Heroes of the Storm was wound down, criticizing those who used the moment to push rival games instead of showing respect . He said such recommendations — telling mourning fans to "just play another game" — were not helpful, only "annoying" .
Rather than treating Destiny 2's end as a competitive win, the Warframe leadership framed it as a loss for the entire live-service genre.
Megan Everett explicitly said: "A game is healthy when you have competitors" . She explained that Destiny 2's presence pushed Warframe to be better, and its absence leaves a void that no single game can fill .
Rebecca Ford echoed this, stating there is "no world where it makes sense" to end Destiny 2's support, and that the decision was driven by business-side pressures, not creative ones . She later added that "there is no Warframe without the legacy of Bungie games" .
Warframe's developers reacted with unfiltered sorrow, explicitly refused to frame the news as a victory, and instead mourned the loss of a rival they credited with inspiring their own work. They backed their words with action — a hidden homage in their own game meant only for those who looked closely.
As Megan Everett put it: "A game is healthy when you have competitors." By that measure, the end of Destiny 2's live support makes the entire genre a little less healthy.