Asha Sharma’s Xbox “reset” is cutting roles and reorganizing studios as Microsoft seeks to simplify its gaming operation and improve its business performance. The plan reaches into Microsoft’s fiscal year ending in June 2027, while high-profile changes—including the next Halo game moving to Activision—have renewed a separate question: should Xbox prioritize its console platform or become a broader multiplatform publisher?
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What the restructuring includes
In July, Xbox announced a plan affecting approximately 3,200 roles during FY27, including about 1,600 role eliminations at the time. Microsoft also said four studios would leave Xbox under new management.
33 On September 22, Xbox announced 268 additional role eliminations across Halo Studios, other first-party studios, and Xbox Game Studios management and central functions.
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Microsoft said the actions completed since July—including studio divestitures—put it roughly three-quarters of the way through the previously announced restructuring. That measure covers the overall restructuring, not simply the proportion of planned job cuts completed.
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The company also said it would operate fewer business units and align groups that already work closely together. Obsidian being placed under Bethesda has been reported as one example of the changes.
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10 Reports that Ninja Theory could close remain unconfirmed; they should not be treated as an announced closure.
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Why Activision is taking on the next Halo
Microsoft confirmed that Activision will develop the next Halo title, while the September job cuts included roles at Halo Studios.
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3 The announcement concerns responsibility for the next game; it does not say that the whole Halo Studios team has moved to Activision.
That distinction matters amid a wider studio reset: Xbox is changing how teams and publishing groups are organized, not simply announcing one uniform outcome for every studio. Microsoft’s stated aim is to align groups and focus its publishing organization.
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Layden’s warning: Xbox has to choose what it is
Former PlayStation executive Shawn Layden argues that Microsoft has not committed to a consistent direction between being a console platform and being a major publisher across platforms. In his view, a console platform needs exclusive games to give customers a reason to choose its hardware; a publisher, by contrast, benefits from making games available to a broader audience.
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That creates a strategic tension for Xbox. Releasing more games beyond Xbox can expand their reach, but Layden says it can also weaken the role of exclusives in distinguishing the console. He compares the decision facing Xbox to Sega’s departure from the console hardware business.
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What the Game Pass criticism does—and doesn’t—show
Layden has also questioned whether developers get an adequate return when expensive games are included in a subscription service at launch. That is his criticism of the model’s economics, not evidence that Game Pass itself has been shown to lose money. The cited reporting does not establish a verified Game Pass loss figure.
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Xbox’s restructuring is presented as a push to reduce costs, consolidate teams and improve the gaming business’s performance. But layoffs and studio changes do not, by themselves, resolve the choice Layden describes: how to balance a wider publishing reach with the exclusive games that can help define a console platform.
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