Cyberpunk 2077: Ultimate Edition was a clear Switch 2 commercial success: it reached No. The physical edition was the standout sales story: 75.4% of Switch 2 sales were physical, with the complete game and Phantom Liberty expansion included on the Game Card rather than a download code.
Published byEdited with GPT-5.6 LunaImages generated with GPT Image 1.5
Research answer

Create a landscape editorial hero image for this Studio Global article: How has Cyberpunk 2077: Ultimate Edition performed commercially on Nintendo Switch 2 since its June 5, 2025 launch—including its sales ranki. Article summary: Cyberpunk 2077: Ultimate Edition has been a clear Switch 2 success, particularly as a premium third-party launch title—but CD Projekt has not disclosed Switch 2 unit sales or a title-specific profit figure. It quickly be. Topic tags: general, general web. Style: premium digital editorial illustration, source-backed research mood, clean composition, high detail, modern web publication hero. Use reference image context only for broad subject, composition, and topical grounding; do not copy the exact image. Avoid: logos, brand marks, copyrighted characters, real person likenesses, fake screenshots, UI text, readable text, watermarks, charts with fake numbers, clic
Cyberpunk 2077: Ultimate Edition turned one of CD Projekt Red’s most technically ambitious games into a successful Nintendo Switch 2 launch title. It reached No. 2 on the eShop soon after release, became the leading third-party game on the platform for a period, and was still charting strongly more than a year later. 15
18
The evidence points to a meaningful commercial win—but not to a precisely measurable profit. CD Projekt has not published Switch 2 unit sales, port-specific revenue, development costs, or a title-level profit figure.
Cyberpunk 2077 ranked No. 2 in Switch 2 eShop best-seller charts in June 2025, behind Mario Kart World and ahead of the Zelda: Tears of the Kingdom upgrade pack. 15 Nintendo’s “Best Sellers” listing was based on recent revenue, so this was a short-term chart position rather than a lifetime sales ranking.
12
That distinction matters. The available evidence does not show that Cyberpunk overtook Nintendo’s major first-party games in total copies sold. It does show that a premium third-party release could compete for immediate customer spending alongside Nintendo’s launch lineup.
CD Projekt later described the game as the best-selling third-party title on Switch 2 “for a while” after launch and said it was very happy with the platform’s sales. 18 Earlier company reporting similarly placed it among the console’s best-selling third-party games, while acknowledging that Nintendo’s first-party titles dominated overall sales.
43
The game’s performance was not limited to its first week. In the Switch 2 eShop chart for the week of August 30, 2026, Cyberpunk 2077: Ultimate Edition ranked No. 4 overall, behind Elden Ring, Metal Gear Solid: Master Collection Vol. 2, and Mario Kart World. 6
That chart is also a snapshot—not a cumulative sales figure—but it supports CD Projekt’s statement that the game “continues to sell.” 18 A strong position more than a year after launch suggests that the port retained visibility as the Switch 2 library expanded.
The wider franchise also continued to grow. Cyberpunk 2077 passed 40 million copies worldwide by July 3, 2026, up from 35 million in November 2025. Those totals combine standalone sales with copies included in the Ultimate Edition and do not isolate the Switch 2 version. 5
CD Projekt’s 2025 platform breakdown gave the clearest measure of Switch 2’s importance. The console represented 10% of Cyberpunk 2077 sales for the year, making it the franchise’s third-largest platform in that breakdown, ahead of Xbox at 9%. PC accounted for 51% and PlayStation for 29%. 7
Because the Switch 2 edition launched on June 5, 2025, that 10% share came from only part of the year. It is a substantial contribution for a new platform, although it should not be mistaken for 10% of CD Projekt’s total company revenue or for a disclosed number of Switch 2 copies.
At company level, CD Projekt reported 867 million PLN in 2025 sales revenue and 595 million PLN in consolidated net profit. Its reporting identified Cyberpunk 2077, Phantom Liberty, and continued The Witcher 3 sales as major revenue drivers, while also noting the Switch 2 release as a benefit. 41
Those figures show that the company had a highly profitable year overall. They do not establish that the Switch 2 port itself was profitable, because CD Projekt has not disclosed its specific costs or earnings.
The clearest product-level signal is the physical sales mix. CD Projekt reported that 75.4% of the Switch 2 edition’s sales were physical, compared with 24.6% digital. Exact unit totals were not released. 11
The physical release included the full game and Phantom Liberty on the Game Card, rather than using a Game-Key Card or requiring players to download the main content. CD Projekt said the complete, plug-and-play format was especially appropriate for Nintendo’s audience. 19
20
That choice appears to have aligned the product with a meaningful part of the Switch audience’s buying habits. It also made the Switch 2 edition easier to understand as a premium boxed product: customers received the complete package immediately instead of a physical shell containing only a download entitlement.
CD Projekt’s 2025 reporting also linked the Switch 2 release to a major increase in its goods-and-materials segment, although the available figures do not isolate Game Card sales from other physical products. 46 The defensible conclusion is therefore narrower: physical sales were unusually important to this release, but the company has not published a standalone measure of Game Card profitability or growth.
The Switch 2 version helped change the context around Cyberpunk 2077. A game associated with a troubled 2020 launch became a prominent handheld launch title and delivered the complete Ultimate Edition package on a cartridge. The port also supported Switch 2 features such as motion and touch controls, along with cross-progression between platforms. 22
27
CD Projekt described the adaptation as ambitious and said it was impressed by the performance achieved on Switch 2. The company also said Nintendo was impressed with the result and praised the collaboration. 17
18
That is strong evidence of a product-quality recovery. It is not proof that every player has restored trust in CD Projekt. The company has acknowledged that some players still have not forgiven the original release, illustrating the difference between renewed sales and a fully repaired reputation. 33
There is also no detailed, formal Nintendo statement in the provided evidence quantifying the port’s impact or declaring it a hardware showcase. The safest reading is that the game functioned as an effective demonstration of what Switch 2 could support, while Nintendo’s specific evaluation remains largely reported through CD Projekt’s comments.
The Switch 2 performance strengthens the commercial case for bringing another ambitious CD Projekt RPG to Nintendo hardware. It offers several useful signals:
But the result does not confirm The Witcher 4 for Switch 2. A future port would still depend on the game’s final technical requirements, release timing, adaptation cost, and the console’s installed base. CD Projekt’s previous success makes the option more credible; it does not make the decision inevitable.
Cyberpunk 2077: Ultimate Edition was a meaningful Switch 2 success by every public indicator available: No. 2 on the early eShop chart, the best-selling third-party game for a period, a No. 4 weekly eShop position in August 2026, and a 10% share of the franchise’s 2025 sales. 6
7
15
18
Its most distinctive commercial lesson is physical. With 75.4% of sales coming from the boxed version, the port suggests that Nintendo’s audience can reward premium releases that arrive as complete, genuinely plug-and-play products. 11
The missing pieces are just as important: CD Projekt has not disclosed Switch 2 unit sales or port-specific profit. The evidence supports calling the release a successful commercial and product-quality recovery—not assigning it a precise return on investment or treating it as confirmation of any future Witcher release.
Studio Global AI
This page includes a source-backed answer you can continue inside Studio Global.
Cyberpunk 2077: Ultimate Edition was a clear Switch 2 commercial success: it reached No.
Cyberpunk 2077: Ultimate Edition was a clear Switch 2 commercial success: it reached No. The physical edition was the standout sales story: 75.4% of Switch 2 sales were physical, with the complete game and Phantom Liberty expansion included on the Game Card rather than a download code.
The result makes a future large scale CD Projekt RPG on Nintendo hardware more plausible, but it does not confirm The Witcher 4 for Switch 2.
Cyberpunk 2077: Ultimate Edition was a clear Switch 2 commercial success: it reached No. The physical edition was the standout sales story: 75.4% of Switch 2 sales were physical, with the complete game and Phantom Liberty expansion included on the Game Card rather than a download code.
Published byEdited with GPT-5.6 LunaImages generated with GPT Image 1.5
Research answer

Create a landscape editorial hero image for this Studio Global article: How has Cyberpunk 2077: Ultimate Edition performed commercially on Nintendo Switch 2 since its June 5, 2025 launch—including its sales ranki. Article summary: Cyberpunk 2077: Ultimate Edition has been a clear Switch 2 success, particularly as a premium third-party launch title—but CD Projekt has not disclosed Switch 2 unit sales or a title-specific profit figure. It quickly be. Topic tags: general, general web. Style: premium digital editorial illustration, source-backed research mood, clean composition, high detail, modern web publication hero. Use reference image context only for broad subject, composition, and topical grounding; do not copy the exact image. Avoid: logos, brand marks, copyrighted characters, real person likenesses, fake screenshots, UI text, readable text, watermarks, charts with fake numbers, clic
Cyberpunk 2077: Ultimate Edition turned one of CD Projekt Red’s most technically ambitious games into a successful Nintendo Switch 2 launch title. It reached No. 2 on the eShop soon after release, became the leading third-party game on the platform for a period, and was still charting strongly more than a year later. 15
18
The evidence points to a meaningful commercial win—but not to a precisely measurable profit. CD Projekt has not published Switch 2 unit sales, port-specific revenue, development costs, or a title-level profit figure.
Cyberpunk 2077 ranked No. 2 in Switch 2 eShop best-seller charts in June 2025, behind Mario Kart World and ahead of the Zelda: Tears of the Kingdom upgrade pack. 15 Nintendo’s “Best Sellers” listing was based on recent revenue, so this was a short-term chart position rather than a lifetime sales ranking.
12
That distinction matters. The available evidence does not show that Cyberpunk overtook Nintendo’s major first-party games in total copies sold. It does show that a premium third-party release could compete for immediate customer spending alongside Nintendo’s launch lineup.
CD Projekt later described the game as the best-selling third-party title on Switch 2 “for a while” after launch and said it was very happy with the platform’s sales. 18 Earlier company reporting similarly placed it among the console’s best-selling third-party games, while acknowledging that Nintendo’s first-party titles dominated overall sales.
43
The game’s performance was not limited to its first week. In the Switch 2 eShop chart for the week of August 30, 2026, Cyberpunk 2077: Ultimate Edition ranked No. 4 overall, behind Elden Ring, Metal Gear Solid: Master Collection Vol. 2, and Mario Kart World. 6
That chart is also a snapshot—not a cumulative sales figure—but it supports CD Projekt’s statement that the game “continues to sell.” 18 A strong position more than a year after launch suggests that the port retained visibility as the Switch 2 library expanded.
The wider franchise also continued to grow. Cyberpunk 2077 passed 40 million copies worldwide by July 3, 2026, up from 35 million in November 2025. Those totals combine standalone sales with copies included in the Ultimate Edition and do not isolate the Switch 2 version. 5
CD Projekt’s 2025 platform breakdown gave the clearest measure of Switch 2’s importance. The console represented 10% of Cyberpunk 2077 sales for the year, making it the franchise’s third-largest platform in that breakdown, ahead of Xbox at 9%. PC accounted for 51% and PlayStation for 29%. 7
Because the Switch 2 edition launched on June 5, 2025, that 10% share came from only part of the year. It is a substantial contribution for a new platform, although it should not be mistaken for 10% of CD Projekt’s total company revenue or for a disclosed number of Switch 2 copies.
At company level, CD Projekt reported 867 million PLN in 2025 sales revenue and 595 million PLN in consolidated net profit. Its reporting identified Cyberpunk 2077, Phantom Liberty, and continued The Witcher 3 sales as major revenue drivers, while also noting the Switch 2 release as a benefit. 41
Those figures show that the company had a highly profitable year overall. They do not establish that the Switch 2 port itself was profitable, because CD Projekt has not disclosed its specific costs or earnings.
The clearest product-level signal is the physical sales mix. CD Projekt reported that 75.4% of the Switch 2 edition’s sales were physical, compared with 24.6% digital. Exact unit totals were not released. 11
The physical release included the full game and Phantom Liberty on the Game Card, rather than using a Game-Key Card or requiring players to download the main content. CD Projekt said the complete, plug-and-play format was especially appropriate for Nintendo’s audience. 19
20
That choice appears to have aligned the product with a meaningful part of the Switch audience’s buying habits. It also made the Switch 2 edition easier to understand as a premium boxed product: customers received the complete package immediately instead of a physical shell containing only a download entitlement.
CD Projekt’s 2025 reporting also linked the Switch 2 release to a major increase in its goods-and-materials segment, although the available figures do not isolate Game Card sales from other physical products. 46 The defensible conclusion is therefore narrower: physical sales were unusually important to this release, but the company has not published a standalone measure of Game Card profitability or growth.
The Switch 2 version helped change the context around Cyberpunk 2077. A game associated with a troubled 2020 launch became a prominent handheld launch title and delivered the complete Ultimate Edition package on a cartridge. The port also supported Switch 2 features such as motion and touch controls, along with cross-progression between platforms. 22
27
CD Projekt described the adaptation as ambitious and said it was impressed by the performance achieved on Switch 2. The company also said Nintendo was impressed with the result and praised the collaboration. 17
18
That is strong evidence of a product-quality recovery. It is not proof that every player has restored trust in CD Projekt. The company has acknowledged that some players still have not forgiven the original release, illustrating the difference between renewed sales and a fully repaired reputation. 33
There is also no detailed, formal Nintendo statement in the provided evidence quantifying the port’s impact or declaring it a hardware showcase. The safest reading is that the game functioned as an effective demonstration of what Switch 2 could support, while Nintendo’s specific evaluation remains largely reported through CD Projekt’s comments.
The Switch 2 performance strengthens the commercial case for bringing another ambitious CD Projekt RPG to Nintendo hardware. It offers several useful signals:
But the result does not confirm The Witcher 4 for Switch 2. A future port would still depend on the game’s final technical requirements, release timing, adaptation cost, and the console’s installed base. CD Projekt’s previous success makes the option more credible; it does not make the decision inevitable.
Cyberpunk 2077: Ultimate Edition was a meaningful Switch 2 success by every public indicator available: No. 2 on the early eShop chart, the best-selling third-party game for a period, a No. 4 weekly eShop position in August 2026, and a 10% share of the franchise’s 2025 sales. 6
7
15
18
Its most distinctive commercial lesson is physical. With 75.4% of sales coming from the boxed version, the port suggests that Nintendo’s audience can reward premium releases that arrive as complete, genuinely plug-and-play products. 11
The missing pieces are just as important: CD Projekt has not disclosed Switch 2 unit sales or port-specific profit. The evidence supports calling the release a successful commercial and product-quality recovery—not assigning it a precise return on investment or treating it as confirmation of any future Witcher release.
Studio Global AI
This page includes a source-backed answer you can continue inside Studio Global.
Cyberpunk 2077: Ultimate Edition was a clear Switch 2 commercial success: it reached No.
Cyberpunk 2077: Ultimate Edition was a clear Switch 2 commercial success: it reached No. The physical edition was the standout sales story: 75.4% of Switch 2 sales were physical, with the complete game and Phantom Liberty expansion included on the Game Card rather than a download code.
The result makes a future large scale CD Projekt RPG on Nintendo hardware more plausible, but it does not confirm The Witcher 4 for Switch 2.