The Switch 2 remake of The Legend of Zelda: Ocarina of Time appeared in PC gameplay footage through Lichii, an experimental Switch 2 emulator, around its November 5, 2026 release. Reports say the ns2jb file-system exploit enabled access to the game files; getting the game to boot was only the first step, not proof of a finished PC port or smooth play.
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How it got running
The process had two distinct parts: accessing the game files and making the emulator render the game. Reports attribute the file access to ns2jb, described as a Switch 2 file-system exploit supporting firmware 23.0.1 and earlier. Lichii then provided the emulation layer needed to run the game on a PC.
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The early results showed why “it boots” and “it runs well” are different milestones. One Windows report for Lichii build 75 measured gameplay at a steady 28–29 FPS, even though menus and loading screens reached 53–59 FPS.
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What changed in the emulator
A major compatibility challenge was translating the game’s graphics work. Build 75 was reported to include support for about 80 previously unsupported shaders, helping more environments render. That report does not establish that this change alone caused later performance gains.
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Other work targeted rendering overhead and shader compilation. An Eglantine commit incorporating Lichii performance work reported a forest test increasing from 23.1 FPS to 36.7 FPS, with no rejected shaders or white flashes in its captured frames. Those are results from a specific test, not a guarantee for every build or PC.
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Some fixes were hardware- and driver-specific. For example, a workaround for shader compiler problems on AMD’s proprietary Windows driver let the game’s intro continue into Kokiri Forest, where the reported frame rate was 22–26 FPS.
26 A separate Lichii fork described changes to keep compiled shaders cached and reduce repeat stutter, illustrating another area of active tuning.
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What the frame-rate reports show
Later community results listed Lichii build 80 at 54–60 FPS on a Ryzen 7 9800X3D system, but did not identify its GPU. The same compilation listed a separate 60 FPS report with an RTX 2070, and results ranging from 40–50 FPS in Kokiri Forest to 40–60 FPS in the Great Deku Tree with an RTX 3080.
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These reports suggest that some builds and systems could approach 60 FPS in particular tests or areas. They do not verify consistent 60 FPS throughout the game, or confirm the specific Ryzen 7 9800X3D and RTX 4080 combination as the source of the claimed result. The figures also come from separate community reports rather than a standardized, controlled comparison.
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Why compatibility was still uneven
A high frame-rate counter did not necessarily mean the game was rendering correctly. On one RTX 5080 system, build 75 displayed the title screen at 60 FPS but showed a black screen after a new game started; the report pointed to missing AV1 video decoding.
46 Other reports describe black gameplay scenes, visual artifacts, texture problems and AMD driver failures.
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Audio and video could also fall out of sync: a build-75 issue report described audio running ahead of slow-motion video.
50 These problems reinforce the distinction between a game launching, a scene rendering correctly and gameplay remaining smooth over time.
The takeaway
Lichii’s rapid progress came from combining access to the game files with ongoing emulator work on shader support, rendering, performance and hardware-specific compatibility. Some later reports reached near 60 FPS, but the evidence does not establish reliable, game-wide console parity. Results remained dependent on the build, PC hardware and the specific scene being tested.
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