Base PS5 and Xbox Series X each offer two modes :
IO Interactive has not confirmed exact resolution targets for these modes, nor whether Xbox Series X mirrors the PS5's settings exactly. However, reporting consistently expects the two consoles to offer comparable presets .
Xbox Series S is the generation's outlier, capped at 30fps with no Performance mode available at launch .
PC frame rate is uncapped by default, but the developer has published tiered system requirements that map to specific resolution and frame rate targets. High-end builds can push to 4K 60fps on Ultra settings with full path tracing, while more modest hardware targets 1080p at 30fps.
IO Interactive has been selective about confirming which upscaling solution each platform uses, but several technologies have been named in previews and developer commentary.
On PS5 Pro, the game uses PlayStation Spectral Super Resolution (PSSR) to upscale the image while maintaining the 60fps Quality mode . One report indicates this is an upgraded PSSR 2 implementation , though IO Interactive has not officially confirmed the version.
For base PS5 and Xbox Series S|X, the specific upscaling method is not confirmed. No sources identify whether these consoles use FSR, a custom temporal solution, or a dynamic resolution scaler built into IO's Glacier engine. Resolution targets across modes also remain undisclosed.
On PC, the game supports full path tracing combined with DLSS 4.5 for NVIDIA RTX owners . The developer has also published revised system specs outlining what's needed for various targets:
The Series S limitation has been explained directly by IO Interactive's lead render engineer, Alex Mueller. The decision stems from the studio's stated "scalability-first" philosophy and the hardware constraints of Microsoft's entry-level console .
Mueller told Digital Foundry that rather than stripping out key rendering systems—such as real-time global illumination, volumetric effects, and advanced crowd AI—to force a 60fps mode that fits within the Series S's 10GB of RAM and weaker GPU, IO chose to maintain visual parity with the higher-end consoles at 30fps .
This means the Series S version is expected to look broadly in line with the Xbox Series X Quality preset, but at half the frame rate. The studio's engine relies on a suite of "expensive and non-negotiable" rendering features that don't scale down gracefully enough to hit 60fps on the hardware .
PlayStation 5 is the only platform with pre-loading. IO Interactive confirmed on the game's official subreddit that pre-load is not available on Steam, the Epic Games Store, or Xbox Series X|S . PS5 players who pre-ordered digitally can download the game now and be ready for May 26 early access .
PC and Xbox players will need to download the game starting at the official launch time, which means no advance preparation even for early access buyers .